Tom Morgan-Freelander
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Latest Reviews
The Brotherhood comes to feudal Japan's Sengoku period with conflicting results
An old-school action RPG that still cares about role-playing as much as action, depending on how you want to play it.
Eternal Strands is a fun action RPG that while lighter than its inspirations still has a magic spark that makes it worthwhile.
This visually modern sequel stays astonishingly faithful to the original trilogy, often to a fault. Stalker fans will feel right at home in the Zone, but it’ll be appropriately alien for newcomers.
An engaging and varied campaign, classic zombies co-op and frenetic multiplayer action
In-depth tutorials and new gameplay systems make Tekken 8 both a perfect entry point for series newcomers, and an evolution of the fighting game formula fans have spent decades trying to master.
What is it about turning small numbers into bigger numbers that gamers find so primally compelling? Countless titles have co-opted the formula, but it was arguably perfected by the Diablo series. Big-name looter shooters like Destiny and Borderlands wouldn’t exist as they do today without the dark fantasy dungeon crawler’s influence. For the fourth entry things have gone full circle, with developer Blizzard borrowing some ideas from those imitators.
The Need for Speed series has been spinning its wheels for a while now – and not in the cool, tyre-shredding way. We’ve had multiple overhauls and at least one major reboot, but none have moved the needle like open-world rival Forza’s Horizon games have. Need for Speed Unbound comes close to upsetting that balance for the first time in years.
Bungie mostly delivered, too. The planet-hopping, loot-grabbing gunplay was fantastic, even if the end game was a massive grind-fest that four major DLC drops failed to fix. The story never felt coherent, either, unless you researched the Grimoire lore books online.
The weapon-wielding Soul Calibur series has existed in its own little corner of the fighting game genre ever since the original arrived on the Dreamcast in 1998 – a bit like that one kid at school who would spend every maths lesson stabbing his pencil case with a compass.