Tom Parsons
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Those little, plastic, clip-together robo-dinosaur things from the ‘80s that you’d wind-up and send marching across a table at whatever other toys you had knocking around at the time?
The controls are stodgy, the camera’s a pain in the backside, and as for getting your huge, feathery companion to do what you want it to do – well, that’s like trying to get a cat to do what you want.
Are they going to kill off Drake? Is this the last in the series? Is the multiplayer going to be any good? These questions and more have been doing the rounds endlessly since Uncharted 4: A Thief’s End was confirmed.
A combination of the biggest cliches in horror films with the biggest cliches in gaming, Until Dawn is somehow far better (and scarier) than it perhaps should be.
A combination of the biggest cliches in horror films with the biggest cliches in gaming, Until Dawn is somehow far better (and scarier) than it perhaps should be.
I’m fed up of games that are huge for the sake of it. Games that make a big song and dance of how many hundreds of hours of “entertainment” their sprawling worlds contain without realising that spending most of that time traipsing around a boring environment picking up pointless collectibles isn’t actually very entertaining. At all.
Some people think value and quantity are inextricably linked. They think that if they get anything less than 50 hours of play out of a game they’ve been ripped off somehow.
Expectation can be something of a double-edged sword. One edge is the lovely everyone-wants-to-buy-our-game edge. The other is the everyone-thinks-this-game-is-something-that-it’s-not edge. It’s very possible that no game in the history of games typifies that more than Destiny.
Wolfenstein: The New Order probably isn’t the game you’re expecting. Sure, it’s got lots of Nazi-killing, just as the 1992 original did. It’s also got cyborg Nazis and the ability to dual-wield machine guns.