Richard Scott-Jones
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Latest Reviews
Improves on its predecessor in clever ways and still boasts the most gorgeous dinosaurs ever made in a game. But dealing with disastrous events beyond your control still isn't any fun, even if it's thematic for the Jurassic Park IP.
The most direct challenger to Civilization yet is full of brilliant ideas which could yet change the genre, although bugs and underdeveloped features occasionally get in the way of the fun.
A hefty expansion that offers up to 20 more hours of what Valhalla does so brilliantly, slightly marred by some half-baked side quests.
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
Beyond Light is undoubtedly in the upper tier of Destiny expansions, but its arrival has disrupted the game in ways that pose big challenges for Bungie in the months ahead.
It doesn't do anything fundamentally new and too much of the series' jank remains, but when Valhalla works, it's a marvel, and it works far more often than not.
Vast, beautiful, and every bit as epic as its subject matter, Troy's designation as a 'Saga' doesn't reflect a brief spin-off, but a soaring remix of the Iliad, with just the occasional annoyance or backwards step.
Its core combat is probably better than XCOM's. If only it did a little more with it, Gears Tactics would be one of the greats.
Firaxis trades a global war for an urban mission to defend a multi-species peace. There's a lot to like in this more intimate, experimental spin-off, but the main sequence games are still the ones to beat.
Id stumbles very occasionally in its ambition to expand on 2016, but you won’t care when you’re enjoying the best combat in shooters. Pure, animalistic catharsis.
Gameplay is solid from the start and gains depth, transforming you into a Jedi badass. Respawn has also nailed the Star Wars universe, for better (sights, sounds, and cinematic feel) and worse (cringey dialogue and vacuous plot).
An utterly original RPG that sets new genre standards for exploration and conversation systems, and a brilliantly written tragicomedy about our inability to let go of the linchpins of our identity. Even when they hurt us.
CriticDB tracks 14 Richard Scott-Jones reviews, averaging 81/100. See the score distribution and their highest & lowest rated games below, or browse every Richard Scott-Jones score in the Reviews tab.
Richard Scott-Jones score distribution
- 90–1004
- 80–897
- 70–793
- 60–690
- 50–590
- Below 500















