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Embers of Mirrim
To save their world from an alien threat, two proud races must set aside their differences and come together... literally. Embers of Mirrim is an adventure-platformer featuring a mystical creature with the ability to split into light and dark embers, each independently controlled by the analog sticks.
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Embers of Mirrim Reviews
Professional reviews from gaming critics
Embers of Mirrim has a fantastic core concept: controlling two characters simultaneously in a 2.5D platformer. Developer Creative Bytes have leveraged this concept against a deep variety of puzzles and challenges, and wrapped the whole thing in a majestic, understated graphical style.
Embers of Mirrim is a challenging platformer that will mess with your head and make you curse your inability to accurately guide two glowing orbs along a path, but satisfies in the end through its creative designs and forgiving checkpoint system. Developer Creative Bytes Studios spends too much time tutorializing new powers – leading to stretches of the game drowning in repetition – but the experience becomes a fervent delight when the training wheels are removed.Although no words are spoken and animations are used to convey emotions and intent, Embers of Mirrim tells an interesting story abou...
All told, Embers Of Mirrim is a delightful fantasy adventure with only a few notable flaws. It may be a bit on the short side and have some jarring bottlenecks that pull you out of your enjoyment, but it’s a beautiful game to experience from an artistic standpoint. We would recommend it to anyone who has an appreciation for art in gaming form. Although the gameplay sometimes misses that mark, Mirrim nonetheless stands as a worthy experience for those that are looking to try something a little more thoughtful.
Embers of Mirrim is a 2D platforming game that adds a unique twist: the player can split their character in two for twin-stick traversal. Through this mechanic, players travel through the world to stop an alien threat. Does this mechanic help the game stand out, or does it fall flat?
Like the main character, I’m of two minds about it. Thinking back on it there were pieces I really enjoyed. But it was also the kind of game I couldn’t play for more than a half hour at a time. Even when I was enjoying it, I could feel it overstaying its welcome. It’s decent in short bursts, but marathoning it would just expose its warts even further.
The story is being told through cutscenes which will make it really fun for you to watch because of the whimsical effects and the soothing soundtrack. A game without any dialogue is really off for most of us gamers but there is just something about this game where you just wouldn’t mind that but rather appreciate the lighting effects and the perfect chemistry of the scenery and the music.