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FIFA 15
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FIFA 15

byEA Canada2014

FIFA 15 is a football simulation game developed by EA Canada and published by Electronic Arts. FIFA 15 is the first of the series to be developed for next generation (Xbox One and PS4) consoles and also features the new Ignite game engine.

Release Date

September 22, 2014

Developer

EA Canada

Publisher

EA Sports

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FIFA 15 Reviews

Professional reviews from gaming critics

No summary available

Oct 2, 2014 Read Review

Welcome to the highlight reel.

Sep 23, 2014 Read Review

Ultimately, recommending FIFA 15 comes down to where gamers stand with the series. Those who skipped last year's game in the hopes that this would be the must-have next-gen experience will be dooly rewarded with a better looking and better playing game. Similarly, any fans who have fallen off the wagon will come away impressed by the package EA Sports has put together. However, since FIFA 14 was no slouch it's hard to say FIFA 15 is a definitive must own. The lack of new modes or significant changes to those modes is disappointing, and we suspect those areas will be getting some attention next...

Sep 26, 2014 Read Review

No summary available

Sep 24, 2014 Read Review

While the off-pitch changes this year are relatively minor, the on-pitch ones in FIFA 15 are important and generally good. The goalkeepers are going to be what divides the fanbase this time around. Some will love them, whilst others will generally hate them. At one point or another though, everyone will have a problem with them. The changes to their AI should be applauded for the most part, but what are probably the two most important players on the pitch shouldn’t make nearly as many mistakes as they do. You can spend hours building your team, arranging tactics, conducting transfers and gener...

Sep 24, 2014 Read Review

One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning that you can put on the game on Legendary but set all the variables to their lowest settings and end up playing a team that can’t run or kick a ball. Seems weird that they’ve put both sets of settings in the same game, especially when you unlock the best improvements to your created player and ac...

Oct 4, 2011 Read Review