
Knack II Reviews
Check out Knack II Review Scores from trusted Critics below. With 5 reviews on CriticDB, Knack II has a score of:
Across the internet, Knack is often referred to as “our lord and saviour” or “the divine one”, a cheeky and sarcastic dig at his overall irrelevance in the pantheon of gaming mascots and heroes. Knack 2 comes along and tries to rid itself of this moniker, this slander, this blasphemy, in what could go down as the truest form of the phrase “the sequel nobody wanted”.
Knack II makes great strides in improving on the gameplay failings of its predecessor, but makes equal missteps in the quality of its characters and storytelling.
On a technical level this is clearly a better game than its infamous predecessor, but it’s still nowhere near as fun as it should be thanks to its bland design and characters.
Knack II has the bones of a good platformer and a hint of charm but it just doesn’t execute. I’m not sure what the Knack series attempted to accomplish, but after a sequel, it stands as one of the most missable franchises Sony has ever crafted. Maybe one day Sony can combine both of these together on the PS5 as a free PS Plus item and call it the “Knack Pack.” That one’s free.
Console launches have a long and frustrating history of mediocre games. Knack is the prime example of a launch title that gave gamers a brief taste of what the PlayStation 4 could do before the adventure settled into a mundane rhythm of repetition. The showering of polygons ended up being the highlight in an adventure that rarely tapped into the potential of a size-changing hero. The idea was interesting enough to lure people in, but the execution didn’t quite hit the mark.Enter Knack II. Iteration can go a long way in making a formula work, and that is crystal clear in this sequel, which clings to the core tenants of the inaugural release, yet finds ways to keep them exciting, fresh, and varied from start to finish. The changing scale of the character also grows in meaningful ways to deliver the sense of being incredibly powerful at 30 feet in height, and resourceful at just two.Knack II clobbers the combat repetition that plagued the debut, and never falls into a rut. Instead, the action bounces from one challenge to the next. A typical level could begin with an average-sized Knack brawling against a handful of trolls, move on to tiny Knack using stealth to infiltrate a base, shift to a harrowing platforming sequence, and conclude with giant Knack laying waste to tanks and giants. Each level has a nice blend of action, along with well-placed secrets that require a keen eye to detect. I was impressed just how quickly it would move on from one challenge to the next. Combat is the most enhanced element, sewing in a variety of moves and powers that are fluid and fun to use. The feeling of being a force of pure destruction amplifies as Knack learns new abilities. These powers can also be upgraded by investing points in a skill tree that ups his speed, power and more. By the end of the game, even a smaller version of Knack can topple giants using a flurry of punches, roundhouse kicks, and aerial slams. He can even grab enemies and pull them in for a pummeling using an extendable arm, much like Mr. Fantastic. The enemy A.I. is quite resourceful, knowing when to rush if your health is low, and when to keep guard.The first game pushed players to use the same attacks (sometimes modified by elements) against the same foes. As monotonous as it was, the combat was still surprisingly challenging. Knack II retains that difficultly, but it’s made less frustrating thanks to better checkpoints and less frustrating enemy designs. It also helps that, much like the first game, you can play this entire campaign with a friend via couch co-op. This is the optimal way to play, as new moves are unlocked when the two Knacks interact with one other. For instance, unleashing that flurry of punches into the back of your friend’s Knack will hurl relic pieces at your foe.