
5 reviews
Memoranda
Memoranda is a 2D point and click adventure game inspired by author Haruki Murakami’s surreal short stories. The game tells the story of a young lady who gradually realizes that she is forgetting her own name. But is she really losing her memory?
Details
- Released
- January 24, 2017
- Developer
- Bit Byterz
- Genres
- Point-and-click · Puzzle · Adventure · Indie
- Publisher
- Digital Dragons, Carbon Fire Studio
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Memoranda Reviews
Professional reviews from gaming critics
Memoranda is a 2D point and click adventure developed by Bit Byterz. It tells a story of a young lady who gradually realises she is forgetting her identity,
Memoranda is an enjoyable game that simultaneously benefits from the exploratory nature of the adventure genre whilst being held back by the inevitable repetition that puzzle-solving requires. It stands as a beautiful and literary engagement with an important genre of contemporary fiction that gently interrogates our sense of self identity. If that sounds a little dry, it also has an opera-singing cat and a puzzle that involves cleaning up vomit. Quirky and charming, I would recommend it to players looking for something different, but be prepared to fall back on a walkthrough during its more o...
Memoranda is an intriguing point-and-click game that teeters between familiarity and fantasy. You spend your time talking to animal/human hybrids and exploring surreal areas, including a dream world. Playing as a young woman who has forgotten her name, you set out on an indirect (and at times confusing) adventure to retrieve her lost memory. Although Memoranda paints a beautiful world with colorful characters, it fails to maintain interest with its vague narrative and obtuse puzzle design.
Memoranda is a point-and-click adventure game inspired by the short stories of Haruki Murakami. When I completed the game, I looked up the Japanese writer and r
Old school adventure games usually have challenges that either tie into the story or make the solution even more sweet as you get to continue the narrative. Memoranda rarely achieves either of these goals. Don't tell me that a bucket of water can't clean a dirty seashell. Don't give me a cloth object and hint that a character wants to clean a dirty window and have it all be a red herring.