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Might & Magic X: Legacy
After a decade, a Might & Magic RPG is back with both the unique core formula and a new set of improved and fine-tuned features. In the wake of the spectacular events in Might & Magic Heroes VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of se...
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Might & Magic X: Legacy Reviews
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Might and Magic X: Legacy marks a welcome break from the contemporary focus on story-driven RPGs by delivering gridded turn-based combat that largely works. The approach doesn't work as well in the exploration of the open world, unfortunately, and the experience as a whole suffers from optimization issues. But as an old-school dungeon crawling experience that doesn't shy away from punishing you for errors, Legacy usually delivers.
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history.
This new entry to the age-old series is sure to to please old and new players alike looking for a challenging dungeon crawler, but Legacy is certainly not for everyone.
These caveats are not minor ones, and it’s important that people don’t rush into buying the game from blind nostalgia without some idea of its not inconsiderable technical deficiencies. However, I still enjoyed my time with the game, no matter how gleefully it tried to stop me doing so. This is a genre that, Legends of Grimrock aside, you just don’t see nowadays, and it’s undeniably good to see it making something of a comeback. Exploring ogre caves, elemental temples and naga towers ...