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MindsEye
MindsEye is a story-driven, action-adventure thriller, set in a fictional near future Americana.
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MindsEye Reviews
Professional reviews from gaming critics
A technothriller that shoots for the stars but trips on the tarmac.
MindsEye is an excellent example of style over substance, a game that falls apart the moment you start playing.
With a mediocre story and lackluster gameplay that wastes the potential of its sci-fi premise of big tech and AI, MindsEye is a resoundingly disappointing action-adventure that's neither satisfying as an old genre throwback nor presents a confident foundation for others to build upon.
MindsEye’s flashy graphics and cinematics can’t hide its serious lack of substance and major performance problems.
Our motto at WayTooManyGames is that we “review the good, the bad, and the so bad it’s good”. At times, playing a truly terrible game feels borderline entertaining, as you’ve noticed in the past with our reviews of Fast & Furious Crossroads and The Quiet Man. They are even worthy of a (massively heavily discounted) ironic playthrough, if you ask me. But there are some games that aren’t just bad, but aren’t so bad they’re good, either. They’re, simply put, truly terrible in an ...
MindsEye is a stringent and relentlessly dull video game, wasting its impressive world on formulaic mission design that's both archaic and uninspired.
For those hoping several patches could make MindsEye into a possibly well-executed game, there’s no salvaging the mess left behind in Redrock.
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MindsEye is a disaster in every sense of the word, and is going to do little more than become a guide in everything you should avoid in game design.
Although it shows some early promise, MindsEye is sunk by a ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat.
One of the worst video games of the modern era, that clearly isn’t finished – but just as clearly wouldn’t be worth even a moment of your time if it was.
MindsEye is as beautiful as it is broken, vacillating between promise and problematic. With design choices rooted in the distant past and an infestation of bugs, it’s held back by an unforced error – releasing far too early.