
Samson Reviews
Check out Samson Review Scores from trusted Critics below. With 14 reviews on CriticDB, Samson has a score of:
Samson may come stocked with an impressively detailed sandbox, but it’s totally impossible to recommend in its current state.
SAMSON is an exciting and unique take on its genre, standing out from Grand Theft Auto or Saints Row and delivering a gritty experience inspired by crime-action dramas. While fun to play, some systems could have been handled better, small bugs and performance issues are present, and I found myself wanting more story baked into the side-mission content, where small dialogue or contextual additions or extra environmental storytelling could have gone a long way. However, at the incredibly generous asking price, SAMSON overdelivers, providing a Triple-A experience for a fraction of the cost.
Samson: A Tyndalston Story had my attention immediately. Not just because it’s a new open-world game, but because it comes from Liquid Swords, the studio founded by Christofer Sundberg, the creator of Just Cause and former founder of Avalanche Studios. That kind of pedigree sets expectations high, especially when Liquid…
Samson could have been an excellent action-adventure game, but glitches, floaty combat, and a dull plot drag it down.
Despite numerous technical issues and appearing unfinished, the game manages to captivate the player like a good 90s action movie.
Samson is packed with promising ideas, but persistent issues and questionable design decisions make it a frustrating experience from start to finish.
Samson: A Tyndalson Story is a broken, boring, charmless mess of a game that needed either more time in the oven or a stronger vision.
Samson, a low-budget open-world action game, disappoints with superficial gameplay, repetitive missions, and technical bugs that compromise the experience.
Samson McCray f*cked up. He got in too deep, taking a bad job in St. Louis, and now his sister Oonagh is being used as collateral. He either pays back
So, would I recommend Samson? No, not in the state the game is in right now. And I struggle to see how it could be salvaged without significant changes to some absolutely central systems.
Biblical Samson was known for his exceptional strength, which came from his long hair. Once his hair was cut, he became weak. In the game by Liquid Swords nothing needs to be cut – this version of Samson is already weak from the outset.
A failed attempt to make a lower budget GTA clone, that squanders a promising set-up with repetitive, poorly orchestrated action and an embarrassing script.
The Occultist isn’t likely to set anyone’s world on fire, but fans of narrative driven adventure games should find it enjoyable.
Maybe Liquid Swords will patch everything, which would make a world of difference. For now, some will love the GTA vibes and the raw sandbox energy; others will despise the lack of polish. Currently, it’s a rough ride, but there’s definitely a soul in there somewhere.