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Scanner Sombre
Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software.
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Scanner Sombre Reviews
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A beautiful, brief, and unexpected follow-up from the developer of Prison Architect.
In other words, Scanner Sombre is at its best when you're left to your own devices, lonely yet in awe of the sights you see and make, but suffers when the game itself is pulling the strings, whether that be to evoke empathy or terror. I absolutely recommend it, for its four or so hours of dot-matrix world-generation have pleased me greatly, but you should go in knowing that it stumbles over its storytelling hurdles and should instead be treated as, like the titular scanner, a remarkable technological toy.
You wake up. The cave is dark. You don’t know how long you’ve been unconscious or why you’re here, but you just know you’ve got to get out. Before you is a LIDAR mapping scanner and a headset. You put on the headset, flip on the scanner, and then venture out into the dark, woefully unprepared to meet what’s ahead.
By the end of the game, you’ll wonder where the last 90 minutes evaporated so quickly, but you won’t wish you had them back. Scanner Sombre is an excellently unique adventure, that builds layer upon layer or intrigue and trepidation as you inch towards the surface. About halfway through, Introversion telegraphs the ending, and if there’s any real fault to this palate cleanser it’s that you wind up able to guess how the game will conclude before you actually get there – a cardinal s...
Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it’s brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn’t as thrilling as what’s in the mind’s eye.
Scanner Sombre is a quick, beautiful and melancholic distraction with an interesting twist, but its main puzzle is navigating the caves, which can become confusing and frustrating due to everything being made of the same beams of light.
Sadly, Scanner Sombre never really attains the heights of Dear Esther and Gone Home, two games that Introversion site as inspirations. If you have an interest in that genre, it’s still very much worth exploring the cavernous depths of Scanner Sombre, but more than its fellows, this is a striking idea that searches for a game and a story to make the most of it.