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Seven: The Days Long Gone
Seven: The Days Long Gone is an open-world, isometric role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh, and choose whether to help or exploit its many citizens. If there’s one place that Master Thief Teriel avoid...
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Seven: The Days Long Gone Reviews
Professional reviews from gaming critics
Seven iterates with a lot of content for the player. Hours of play will take you through the main quest (around 10 or so) and there are lots of side quests to explore. The free expansion called: Vetrall Empire is a fully open sandbox and adds tons of time. The game itself is very open and you can steal almost anything. We found exploring the maps to be a huge part of the game’s appeal. The intricate future world really springs to life on the screen.
What if Thief was an open-world isometric RPG?
When you mix stealth, action, an open world, and RPG elements, you get Seven: The Days Long Gone from Fool’s Theory and IMGN.PRO. This interesting blend of genres and mechanics comes together to form a sort of jack-of-all-trades that’s reminiscent of RPGs like Knights of the Old Republic or Baldur’s Gate, yet new and exciting.
There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.
Ambition gives way to confusion in this old-school RPG.
Seven: The Days Long Gone feels like it’s trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven’s days are numbered.