
Strayed Lights Reviews
Check out Strayed Lights Review Scores from trusted Critics below. With 19 reviews on CriticDB, Strayed Lights has a score of:
Strayed Lights is still a fantastic game that deserves a whole lot of love, and the positives of the experience massively outweigh the negatives.
Embers’ first foray into video games is an audacious title that takes inspiration from a number of iconic titles. Elements of Ori and the Blind Forest, Ikaruga, Journey and Sekiro are evident in Strayed Lights’ DNA, but will this amalgamation spawn a truly magnificent experience?
Strayed Lights is a prime example that budget doesn’t make the game. The love of their craft and the feelings invested into the project by the developers is what sets the game aside from many other titles. Awesome stylization, unique soundtrack and a majestic mixture of colors immediately highlight its true beauty that was somewhat dampened by the game's technical side.
Strayed Lights is a game that managed to pique my interest within the first few seconds of its trailer. The presentation and art direction are simplistic and vibrant in a way that will surely turn heads for any that see it, but watching the trailer did leave me feeling a little skeptical of how well the game might play. Its combat system seemed interesting, but at first glance, entirely too basic. Whether or not my initial assessment applies would depend on how it actually feels to play.
Exploring the lands of Strayed Lights can be a relaxing experience, but corrupted enemies lie in wait throughout the adventure, which should take between seven and nine hours to complete. While players and enemies have standard health bars and attacks, both can use color-coded red/blue attacks. If players can time a parry with the corresponding color of an enemy's attack, damage is negated, and some health is restored. Any well-timed block still blocks damage, but the many epic bosses will challenge players and switch modes rapidly. With the right timing and color coordination, winning can feel as rewarding as beating FromSoftware's best Sekiro: Shadows Die Twice bosses, a game that's combat feels like an inspiration for Strayed Light's mechanics.
Introducing something new to me in action combat is rare. In games that feature it, you’re likely using either guns to kill enemies or melee action to take them down, and I’m not often surprised by how this can work. I can, of course, fall in love with familiar combat despite that, but it’s always exciting to experience something I haven’t before, which is what Strayed Lights manages to do.
Strayed Lights is an atmospheric action-adventure with fluid combat and an intricate world imbued with mystery.
Strayed Lights is something rare in the gaming industry; a game that genuinely surprises us. The combat is unique and accessible. The story is told in a subtle, heartfelt way. The music and visuals are stunning. However, a string of technical bugs, repetitive combat, and inconsistent platforming sections mar what would otherwise be a stellar offering from a new studio. If it ran better on the Switch, we would be giving it a much better score.
Strayed Lights is a gorgeous game that does something a little different, focusing on dodges and parries instead of attacking, and it is great. It does have some performance issues on Steam Deck, but with the right tweaks, it can be an enjoyable experience.
Strayed Lights is a stylish combat game set in a wonderful but mysterious world where players have to understand and solve the mystery of what is going on
Strayed Lights is a short and sweet game exploring a unique, defensive combat experience. It can feel shallow and falls short in aspects like the music, but it remains engaging throughout its runtime.
Strayed Lights is fun for what it is and a beauty to look at. However, hiding in the shadows are issues that left me wanting.
There is a lot to like about Strayed Lights. In a lot of ways, it reminds me of ReCore in that you can see how close the developer got to something truly great, but a few key decisions and some overly ambitious design choices just held the game back. As an example, the combat would have felt less frustrating had the boss fights not been excessively long. Which only highlighted it’s shortcomings. All the boss fights have phases, so just when you get that feeling of relief and elation beating a difficult boss, it throws another phase at you. This will come after you’ve already used special attacks and a sense of dread comes over you as you realise you probably won’t survive the next phase and have to start all over again. It really made a short game feel way longer than it was. I beat the game in just a touch over 8 hours but it felt much longer than that due to just how often I failed the boss fights. Maybe a much more skilled player could beat it quicker, but I honestly didn’t feel like I was bad at the game. I generally know when I’m not great at a game and I didn’t feel that here. This just felt like the combat wasn’t as precise and reliable as it needed to be.I can’t stress enough how close Embers is to something great here. Strayed Lights is just a few design decisions, tweaks and adjustments away from being fantastic. It’s a beautiful world you want to explore, but you just need a touch more guidance to feel less aimless. Even as someone who cares little for story in games, a little something here might help players feel more connected with the world. My hope is that Strayed Lights gets a sequel that really maximises the potential offered by this first outing. There’s something here, but it just falls a little bit short of being something great.
Strayed Lights is an action fighter and platformer developed and published by Embers. This game is beautiful in the way it tells its story. There’s a lot to l
If you’re a fan of games that don’t hold your hand, you might get on well with Strayed Lights. Well, as long as you’re also on board with combat that’s focused around matching enemy colours and parrying attacks. This is a unique title with a striking visual style, but like Marmite, it’s an acquired taste. For all the reasons some will appreciate it, others are only likely to find boredom and frustration.
Strayed Lights is ultimately frustrating because there’s a brilliant game lurking somewhere here. Upon finishing the game, I understood the story to be about conquering corruptive behavior and going on a spiritual journey inward, but it’s let down by subpar platforming and gameplay. I would even argue that the game might not have needed combat at all and could have worked better as an explorative adventure instead. Perhaps Embers might consider this for its next project.
Stray Gods accomplishes a nearly impossible feat, allowing players to truly take charge in a musical of their very own. While there have been other musically-driven plot-based games in the past with stuff like PaRappa the Rapper, those games were more focused on the rhtymn-based elements. Stray Gods is far more focused on telling a compelling story and crafting an enthralling musical that players can direct for themselves. The talent of the game developers, creatives, and performers absolutel...
Strayed Lights is designed as a wonderous adventure filled with hardcore color-coded combat!
Strayed Lights is an atmospheric action-adventure where players control a tiny light to restore a shadow-plagued world. With a combat system inspired by Seikro and Ikaruga, this debut from Embers Game Studio is a thoughtfully executed and satisfying adventure.