
Rating
The Count Lucanor
Pixel adventure inspired by classics like Zelda and Silent Hill.
Details
- Released
- March 2, 2016
- Developer
- Baroque Decay
- Genres
- Role-playing (RPG) · Adventure · Indie
- Publisher
- Baroque Decay, Merge Games
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The Count Lucanor Reviews
Professional reviews from gaming critics
A unique and excellent adventure, with puzzles and mystery at every turn. Although its main appeal will be to retro gamers, there are enough strong qualities to attract those who may not normally play within this genre. Graphics and soundtrack are charming and a joy to experience.
A thoroughly enjoyable survival horror title that can provide good scares and a great atmosphere.
With a wonderful story to experience, memorable and unique characters to meet, a trap-laden, monster-infested castle to explore, and multiple endings to discover, The Count Lucanor delivers a satisfyingly scary adventure. Though there are still a few bugs to be squashed (most have been taken care of with a day one patch), the port handles fairly well and is definitely worth checking out for any puzzle and/or horror indie game fans.
In the end, The Count Lucanor is a great a game all around, and I will gladly be adding it to my list of favorite horror games. It took about six hours to play through, and features multiple endings which adds to its replayability. If you are looking for a unique survival-horror game with a creepy meter (and weird meter) that is cranked up to eleven, then The Count Lucanor is a great choice.
Being a fan of 8 and 16 bit horror games (Lone Survivor, Imscared… I’m lookin’ at you!) I was really excited to check out Baroque Decay’s latest title, The Count Lucanor. Boasting clear inspiration from great titles such as The Legend of Zelda and Silent Hill, it’s all packed into a terrifying RPG puzzle game. Its true charm lies within its pixelated graphics along with a solid chiptune soundtrack.
Despite a few flaws, Baroque Decay's The Count Lucanor provides a brief, yet frightening and amusing experience.
The Count Lucanor puts a lot of effort into doing a lot of things all at once. I’ve already mentioned the various genres that it draws inspiration from, as well as the quick twists and turns that the story delivers in a relatively short space of time. It doesn’t examine any one thing particularly deeply, but that leaves a lot of room for entertainment, and the game definitely delivers with its black humour and its uncanny ability to humanise the horrific. It’s a little too cute to give you a real fright, but I’ve found that at 1 in the morning, tucked under the covers with the ominous…