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Trek to Yomi
As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
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Trek to Yomi Reviews
Professional reviews from gaming critics
People looking for a short and intense samurai game should check out Trek to Yomi. It's quick, fun, and makes you truly feel like a samurai.
Short but ever-so-sweet, Trek to Yomi is a pretty linear affair that respects your time. The combat is nuanced, evolves over time and is entertaining to learn. Small bursts of exploration are rewarded with collectables and upgrades but your main path is never obscured. It's cinematically beautiful and what's done with perspective and setting up each scene is really unique. Trek to Yomi is unlike anything else I have played recently, it's not bloated, pure and I appreciate that a lot.
A short but sweet adventure, you might replay Trek to Yomi to collect all of its collectibles and upgrades, perhaps even on a harder difficulty to test your skills. It has multiple endings to discover, too. And so for its modest price it’s easy to recommend to action adventure fans, especially if they also love samurai movies. Its stunning presentation is just the icing on the cake.
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A striking visual style and stylish presentation helps make Trek To Yomi a memorable journey through hell, even when the story and gameplay remain familiar and predictable.
Trek to Yomi has an astonishing film-like presentation that pays homage to Akira Kurosawa's samurai movies. Unfortunately, the gameplay fails to match its audio and visual excellence.
Trek to Yomi is a gorgeous samurai adventure with satisfying 2D action and some unfortunately frustrating quirks
Inspired by the works of Akira Kurosawa, Trek to Yomi aims to bring a cinematic edge to the action game genre. This game tells the tale of a samurai who must come to face his responsibilities, but not without slashing through hordes of enemies along the way.
“Slicing enemies in Trek to Yomi can be worked down to a science, but its story and the development of its main character are what made me want to see the game through to its end.”
This wouldn’t be as much of an issue if combat didn’t make up about 75% or more of the gameplay. There are some puzzle elements that show up midway but they aren’t very deep and aren’t all that often. There’s no platforming to speak of so the vast majority of the game is running across the screen (or up and down depending on the camera angle), fighting mostly the same enemies with the same sluggish combat and some puzzles. After a few hours it just became unending and the only thing pulling me through was the visuals. There are collectables to find by going off the critical path but without a ...
In Trek to Yomi, the dog is more bark than bite.
Trek to Yomi oozes style by evoking the legendary samurai flicks of Akira Kurosawa, but its stilted combat lacks the substance to make this a classic in itself.