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So where does that leave us? Well, as long as you're reading this in October 2014, Pix the Cat should still be free on PlayStation Plus, so you can decide for yourself whether I'm mad to only like part of it. If you chance on these words a little later,...

Tom Bramwell·October 14, 2014
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What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game. DriveClub is patently intended to attract a global, interconnected audience of fiercely competitive racers but, to quote the increasingly obscure 1989 Kevin Costner film Field of...

Mike Channell·October 7, 2014
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I find myself thinking back to a Gabe Newell quote from the book Half Life 2: Raising the Bar, regarding the game's large portions of missing content. "It doesn't matter what we cut, so long as we cut it and it gives us the time to focus on other things."...

Rick Lane·September 30, 2014
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That, perhaps, is FIFA's defining contradiction. EA can quite fairly claim to have again delivered the best football game ever made. But every year the developers seem to have less of an idea what that means.

Jack Arnott·September 23, 2014
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Don't get me wrong. I do still think that featuring a Death Star in an RTS is a fantastic achievement. I just wish they'd also included something worth fighting for.

Quintin Smith·September 16, 2014
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Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept. While that adherence to a classic template yields considerable amusement, over time the features that should have lifted it higher start to become frustrating....

Dan Whitehead·September 11, 2014
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The Sims 4 is both fresh and yet also predictable, pleasant, comfortable and rarely overstimulating. It's wobbly, and you can still see some of its joins, or hear the creaks as new parts settle into place. It's not likely to win over any new players, but it will satisfy a...

Paul Dean·September 10, 2014
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Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.

Simon Parkin·September 2, 2014
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A brisk and challenging chapter, Crown of the Old Iron King's strength is in its unique setting and the difference in tone and ambiance this brings. Compared to its predecessor, it's somewhat brief, but it's arguably more memorable in terms of both its foes and vistas. There is, however, a...

Simon Parkin·August 27, 2014
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It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly...

Dan Whitehead·August 14, 2014
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Metrico works because its visuals are so closely tied with how the game is played. Without a clear system to give players feedback on whether their inputs are constructive or destructive, Metrico's emphasis on perpetually shifting rule sets and experimentation just wouldn't work. Instead, all of the game's ideas respond...

Daniel Starkey·August 6, 2014
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It's a strong start for this series of add-on chapters for Dark Souls 2, then. There are no standout battles - save, perhaps, for the grim final encounter - but the cumulative effect of its fights, puzzles and secrets is memorable: Sanctum City and its offshoot areas lodge in the...

Simon Parkin·July 25, 2014
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