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Latest Reviews
With a 70-hour campaign that roughly doubles in length when going for a map-clearing completionist run, Assassin’s Creed Valhalla did not need more content. It was both bursting at the seams with stuff to do and also ironically filled with a ton of dead, empty space. Wrath of the Druids,...
New Pokemon Snap isn’t the calm, meditative sightseeing tour I was expecting. As one of few who never played the Nintendo 64 original, I’d always imagined Pokemon Snap to be pretty laid-back. You’d sit in your car, take a picture of a Pikachu eating an apple, then you’d call it a...
Resident Evil Village is a direct sequel to Resident Evil 7, and as such, it has big shoes to fill. After the bestselling but poorly received Resident Evil 6 (and some terrible spin-offs), Resident Evil found itself in a rut. Fortunately, Resident Evil 7 tapped into the franchise’s roots and...
Returnal
Roguelikes and roguelites have almost been exclusively locked to the indie scene and are almost always either top-down or 2D. Although still technically an indie studio, Housemarque is changing that through Returnal, its Sony-published AAA roguelite shooter. Even though this is a departure for the Finnish developer and different take...
The release of SaGa Frontier Remastered is a pleasant surprise. Upon its original release in March 1998, many players in the US didn’t know what to make of it. Its Free Scenario System combined pseudo-open world gameplay with JRPG standards to make a title that was ahead of its time...
Oddworld: Soulstorm, like its name implies, is an odd game. It’s somewhat of a remake of 1998’s half-sequel, half-spin-off Abe’s Exoddus, but also new enough to avoid actually being a straight remake. Such roots plant some parts of Soulstorm in the past, while others put it right on the cutting...
Gnosia
The social deduction game genre has seen an explosion in popularity over the last year due to the success of Among Us. It’s a formula that doesn’t seem like it would work outside of multiplayer. After all, it’s the unpredictability of other people that creates the tension which makes these...
It’s been a rocky launch for Outriders, with server issues preventing players from progressing during most of the release weekend. Even when playing solo, this always-online experience has kicked me from missions and forced me to restart lengthy boss fights. And yet, I’ve come out on the other side with...
Video games love to use World War II as a backdrop (perhaps a little too much). Nazis make great cannon fodder and the morality of that war pretty cut and dried. But many of those games are shooters and not a lot of them stray into alternate history, two aspects...
Immortals Fenyx Rising, like many open worlds before it, had a bloat problem. It wasn’t as packed as other open-world games before it, but its landscapes and objectives grew repetitive as the hours dragged on. Adding more to a game with enough is always a tricky predicament, which is the...
You know that existential crisis that sometimes accompanies playing a new game you’ve been looking forward to, where you feel like you should be enjoying yourself more than you actually are? When you remember what it was like to play games as a kid, when you could get lost in...
Since Capcom created Rise concurrently with Monster Hunter: World, players can expect many similarities. It has the same open-world design, which has players hunting monsters on one expansive map. The gameplay is similar as well, with all 14 weapon types carrying over and controlling almost exactly the same. When it...

















