Latest Reviews
If only Naka, staying true to form, had given the whole thing a dose of high speed; his work holds together only when it hurtles past our eyes, growing vivid with velocity.
Who would have thought that the solution to madness might be marriage?
The puzzles compel, while the narrative stalls, and there is something worthy in that mismatch. I only wish that the breakup at its core yielded something worth holding on to.
It’s difficult not to be bowled over as you watch a feline chef and his staff caper through a culinary ritual of song.
Bloober Team has summoned a rich atmosphere, under all that writing, and one or two sequences offer glimpses of a purer game.
The scenes that have lodged most deeply in my memory are not those devoted to the chases, the shootouts, or the narrow squeaks, but those possessed of a quiet empathy.
I would prescribe The Pathless to anyone feeling numbed and locked by our days of inanition; it’s perfect if you feel your home becoming an isle on the edge of the world.
The developer, SIE Japan Studio, has forged a platformer from the same blend of delirium and precision that blows through Super Mario, and then filled it with fossils.
Far more than the combat—whose charm ebbs away on a tide of repetition after the first few hours—the draw of The Falconeer is its suggestion that, while we may be shaped by our stories, they don’t pin us down, that the mere act of living is to take flight from the...
In the earlier, sandy hours, that restlessness is a boon—the work of a developer surveying the drier sweeps of a genre and divining a bright pool of ideas.
The fun of playing these games, especially these days, lies in the director, Ryuchi Nishizawa, whose approach to genre was one of precise and genial disregard.
Fight Crab shares a lot of similarities with the glorious gladiatorial battles of Ancient Rome, which were what made primary school history lessons actually fun. Though, like the sporting spectacle, it might not be everyone's cup of tea.















