

Rating
Dying Light: The Beast
Dying Light: The Beast is a thrilling standalone zombie adventure set in a tightly-crafted rural region. Play as Kyle Crane, a legendary hero who breaks free after years of brutal experiments. Now, he must realize there’s more at stake than just revenge.
Details
How it plays
Time to beat · 5 player times (IGDB)
Up to 4 players
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Dying Light: The Beast Reviews
Professional reviews from gaming critics
10 years ago, Kyle Crane was dropped into the quarantined city of Harran after a virus originating from there infected 99% of its population and turned them
Dying Light: The Beast plays like the greatest hits of the series’ formula with its brutalist combat and slickest parkour yet, and the return of the terrifying night cycle, making it the best Dying Light experience yet.
While more limited in scope than the mainline Dying Light titles, this side-quel ups the fun factor by giving the player a way to blow off steam with the addition of superpowers. Lighter in tone and with more room to breathe, Dying Light: The Beast puts just enough spin on the franchise's formula to keep from feeling like a retread. It turns out that the ability to stomp around and clear a room in 30 seconds was just what Dying Light needed.
Dying Light: The Beast is a thrilling standalone zombie adventure set in a tightly-crafted rural region.
Dying Light: The Beast is not a safe sequel. It does not attempt to simply enlarge the cityscapes or double down on familiar systems. Instead, Techland recalibrates the franchise, opting for a more intimate, tension-driven approach rooted in the original’s survival horror fundamentals. While not every risk pays off, the ambition is appreciated. For players seeking another sprawling urban parkour playground, this entry may feel narrower in scope. However, for those who want to experience atmospheric, nerve-shredding moments, The Beast delivers. It challenges you not only to endure the infected ...
Dying Light: The Beast provides highly entertaining and engaging gameplay elements, but falters with its lackluster narrative and mundane visuals.
Dying Light: The Beast is a ghost of a great franchise, competently executed but lacking the spark that once made it special. The game lacks the pioneering audacity of the original, and lacks the narrative ambition of the sequel. It's a grind that, despite its apparent dynamism, leads nowhere. On top of all this, the game was extremely rough at release, and some of its bugs remain unfixed.
Dying Light: The Beast is Techland's latest achievement. Originally intended as an expansion, it has grown into a full-fledged game. Read now the...
Dying Light: The Beast brings back Kyle Crane for a revenge-driven, contrived story that mostly works. Having access to newfound powers means you can step toe-to-toe with these creatures, but the magic of the series is and always will be the parkour, the cities, and the exploration. I like being able to rip the heads off enemies, but I love being able to climb and ascend to the rooftops even more. Sure, the abilities are fun, but the formula doesn't deviate much outside of that. Ultimately, that parkour and melee combo from previous games is what makes Dying Light: The Beast fun.
It's clear that the emphasis of Dying Light and thus The Beast is to give you a world where you can run about within it and make infected corpses your playthings, but there's a lot of room for evolution. The Beast is successful at giving us another scrumptious slice of Dying Light, but the irony of The Beast is while it strives to be untamed, its leash can only extend so far before it's pulled forcefully back because of the limitations and lack of upgrades that meaningfully unleash the monster within. So yes, The Beast is good, but it's neutered.
Kyle Crane is back, and looking for revenge on the evil scientist who's spent 13 years experimenting on him in this enjoyable if sometimes uneven romp through Techland's greatest hits.