

Rating
Wuchang: Fallen Feathers
Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.
Details
- Released
- July 23, 2025
- Developer
- Leenzee Games
- Genres
- Action · Role-playing (RPG) · Hack and slash/Beat 'em up · Adventure · Indie · Open world
- Publisher
- 505 Games
- Platforms
- PC · PS5 · Xbox Series X|S
How it plays
Time to beat · 7 player times (IGDB)
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Wuchang: Fallen Feathers Reviews
Professional reviews from gaming critics
A Soulslike that understands the assignment
Wuchang: Fallen Feathers feels like a fresh take, forgoing staples like overencumbrance and a reliance on parrying for faster, more aggressive action and stunning set pieces.
In our Wuchang: Fallen Feathers review, learn why this fast-flying Wuxia title is more than just another Souls-like.
Thanks to its stunning visuals, Wuchang: Fallen Feathers certainly makes a good first impression. Its gameplay is what will keep you hooked in the long-run, though, even if it is perhaps a little too derivative of the early Souls games by FromSoftware. Still, being able to freely respec your character here is a fantastic touch, allowing you to experiment if a boss is proving to be a tough cookie to crack.
Wuchang: Fallen Feathers is a Souls-like with a pinch of its own unique seasoning, which makes it taste a bit different, but the aftertaste is still the same, like in any other Souls-like out there.
Wuchang: Fallen Feathers delivers a brutal and beautiful journey through a cursed, war-torn world—one that blends fast-paced combat, dark folklore, and familiar Soulslike rhythms.
The Soulslike subgenre is becoming oversaturated, so it’s difficult for new takes to stand out. Wuchang: Fallen Feathers doesn’t reach the upper echelon of its stronger contemporaries, but it is a generally well-executed checklist of genre tropes with inventive ideas for combat customization and a unique form of dynamic difficulty scaling.
This dark fantasy reimagining of the late Ming Dynasty doesn’t succeed at every trick it copies in the crowded hardcore action RPG genre, but it’s got enough tricks of its own to set it apart and represents another Chinese studio looking to go large with Western audiences.
Developer Lenzees' unique take on the Soulsborne genre has a lot to like, assuming you can overlook several technical and design missteps.
Chengdu-based developer Leenzee's debut game possesses an impressive world that's dazzling to behold and features solid gameplay systems, yet the state of its PC version on a technical level holds it back from greatness.
A wearingly competent Soulslike that seems to have no interest in inventing anything of its own and which is nowhere near as refined as FromSoftware’s best games.