PD
68
Avg Score

Paul Dean

This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.

Latest Reviews

So, do you want to try a game that is “strange and confounding”? If it was up to me, everyone would play this. Then they would tell me not just what they thought of it, but what a certain item, location or actor signified, because an important part of Virginia...

Rock Paper ShotgunRock Paper Shotgun·September 22, 2016
Read

Emerging from Early Access lean and focused, Prison Architect is one of the best management games in a long time.

EurogamerEurogamer·June 29, 2016
Read

But if you were hoping for a new squad-based game with the finesse of XCOM, or the many tactical choices of Jagged Alliance 2, this is not it. Mordheim is dumb. Mordheim is flawed. Mordheim tries hard and doesn’t succeed. This is not a happy Christmas, everyone, but the misshapen...

Rock Paper ShotgunRock Paper Shotgun·December 8, 2015
Read

The Sims 4 is both fresh and yet also predictable, pleasant, comfortable and rarely overstimulating. It's wobbly, and you can still see some of its joins, or hear the creaks as new parts settle into place. It's not likely to win over any new players, but it will satisfy a...

EurogamerEurogamer·September 10, 2014
Read

I liked playing Banished. It was complex, but never fiddly, difficult, but rarely cruel, though it would benefit from a little more transparency. But as soon as I had a handle on it, as soon as I'd started to see through some of the fog of its complexity, I wanted...

EurogamerEurogamer·February 28, 2014
Read

It's hard, it's obtuse. It's big, it's beautiful. It's cruel, it's arbitrary. It's an adventure.

EurogamerEurogamer·December 11, 2013
Read

World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not...

EurogamerEurogamer·December 4, 2013
Read