EE
44
Avg Score

Edwin Evans-Thirlwell

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Latest Reviews

Tarsier break away from Little Nightmares with an impressively bestial horror fantasy that veers into a No Man's Land of wartime imagery.

Rock Paper ShotgunRock Paper Shotgun·February 11, 2026
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Routine is just a well-made sci-fi horror game. I wish I had a more elaborate closing note, but I've used up all my adjectives yammering about turbine noises and VHS-C. 2012 was a million years ago, but this elegantly cumbersome chillfest seems none the worse for the interruptions and extended...

Rock Paper ShotgunRock Paper Shotgun·December 2, 2025
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Routine is just a well-made sci-fi horror game. I wish I had a more elaborate closing note, but I've used up all my adjectives yammering about turbine noises and VHS-C. 2012 was a million years ago, but this elegantly cumbersome chillfest seems none the worse for the interruptions and extended...

Rock Paper ShotgunRock Paper Shotgun·December 2, 2025
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You could probably reduce Morsels to the status of a well-made genre piece, a reverse Spelunky with a streak of Noita, but there's a pervasive uncertainty - I'm still not sure what those Goyalike children are for, after seven hours of play - and the sturdiness of the rogueliking isn't...

Rock Paper ShotgunRock Paper Shotgun·November 18, 2025
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The game's online sandbox spaces have an eerie vitality in their mangling together of realism and colour-coded objective design. I am perennially fascinated by how the swarm thinks in Battlefield online, how that little pebble tumbling through a gap in the fortifications becomes an avalanche. Add a narrative component, however,...

Rock Paper ShotgunRock Paper Shotgun·October 9, 2025
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The invisible orchestra is another kind of herd that mirrors the one you drive before you – sometimes devolving to individual performers when your beasts are scattered, only to gather itself furiously when the Calicorns are in full flight. It’s a lovely audible modelling of a disorderly group of beings...

Rock Paper ShotgunRock Paper Shotgun·August 21, 2025
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On a similar note, the game takes a pragmatic approach to time even before you start fooling around with Rapidium. When you hold a button to perform a task, Jan lurches into fast-forward, spinning through the hours with the shriek of a boiling kettle, till the standardised onset of "exhaustion"...

Still, that's more of a wider, philosophical objection to the genre than a criticism of Monster Train 2 in particular. If you have no such hoity-toity qualms, this is as bountiful an experience as you could ask for. Each victorious raid on heaven produces a shower of unlockable cards and...

I would have liked Dogubomb to have made a touch more of this. When you end the day in Blue Prince, the game scores and categorises what you've created: a two or three rank affair with a lot of patios and greenhouses might get called a "Rustic Cottage", while a...

A well-wrought but draining and frustrating study of grief, recovery and rock music at the heart of Jakarta.

Rock Paper ShotgunRock Paper Shotgun·February 24, 2025
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Warhorse's historical open world RPG makes Elder Scrolls feel shallow, but its deft feudal portrayal is checked by the routine boy's fable at its core.

Rock Paper ShotgunRock Paper Shotgun·February 3, 2025
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A card game that manages the trick of feeling like a capital ship duel in Star Trek, hampered by some dull roguelite framing.

Rock Paper ShotgunRock Paper Shotgun·September 27, 2024
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