Dom Kim
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Death by Scrolling is a functional game. It controls well, is feature complete, and is mostly bug-free, but it lacks the spark needed to make it truly compelling. Recent updates have added new content and breathed some life into the experience, but the core remaining so bare still makes it...
Yet for all that content, the foundation Shuffle Tactics ultimately rests on is shaky. The isometric grid muddies the waters instead of providing meaningful depth, the companion and charm systems feel several iterations short of being finished, and the core deck mechanics lack the consistency and design work that make...
The Hungry Lamb: Traveling in the Late Ming Dynasty is a VN with great potential. It has all the foundations of an engaging story about the darker side of the human condition during times of pure and utter desperation. But it struggles to deliver on the promise of its characters,...
AI-Limit
Despite my gripes with the game, AI LIMIT ultimately was an enjoyable experience. Its faults only peeved me as much as they did because I was having a genuinely good time for most of my 20-hour playthrough. However, the cracks in its gameplay run deep, with aspects like encounter design...
I can’t help but wonder how much better Gestalt would have turned out with a couple more months in the oven. From the story to the combat to player progression, every aspect of actually playing the game feels more than a couple of iterations short of reaching the magnificent polish...
Afterimage
Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it is still noticeably rough around the edges. It sorely needed a couple more passes in the editing board for overall level flow...
At the end of the day, Lords of the Fallen is a fun but oftentimes frustrating experience. The level design and combat adjustments are spot on, but extremely haphazard enemy placement and poor variety mar the experience. The game is beautiful yet dull to look at, with very few standouts...
Elderand
At the end of the day, Elderand feels more like a game you play in between big releases or to scratch a certain itch, more than a title you might get excited to play. The individual flaws of the game might not be absolute dealbreakers, but they undoubtedly muddy the...
Thymesia
Imitation is the sincerest form of flattery, but when the imitation does little to add its own twists and ideas to an already established formula, it ends up as little more than a cheap copy of the original. For those desperate for Sony to finally port Bloodborne over to the...
Moonglow Bay
Despite developer Bunnyhug getting so much right in terms of the presentation and some of the gameplay, the multitude of bugs and questionable design choices cast a heavy shadow that is impossible to ignore. Since its October release, there have been two patches to address some of the bugs, but...
Neversong
At the end of the day, Neversong is a game that lacks in creativity as much as it does in execution. Its incredibly short runtime clashes with the themes and emotions it tries to convey in its story, while the minimal gameplay and easy puzzles make for a decidedly unsatisfying...
Dark Souls II: Scholar of the First Sin provides a roller coaster of emotions. The drab level design, plethora of unfair enemies and clunky controls from the original game remain unchanged and continue to test my patience even to this day, but the vastly enhanced leveling and online systems kept...
CriticDB tracks 12 Dom Kim reviews, averaging 71/100. See the score distribution and their highest & lowest rated games below, or browse every Dom Kim score in the Reviews tab.
Dom Kim score distribution
- 90–1000
- 80–892
- 70–795
- 60–693
- 50–592
- Below 500












