Joseph Yaden

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Latest Reviews

Striking Distance emphasizes realistic grit and real-deal peril in The Callisto Protocol, which is an intriguing premise on paper. In practice, this hard-line commitment to realism usually gets in the way of fun. The experience would greatly benefit from quality-of-life updates that speed up many animations, while also tweaking health sliders to give you more of a fighting chance.

Gotham Knights

Gotham Knights

October 19, 2022
5

It’s hard to imagine what dying and then being resurrected by a magical chemical pool would do to a person, but Jason sure seems overly angry, so much so that he’s willing to use lethal force to protect Gotham. He lacks the kind of noble commitment to virtue that the rest of the Batfamily has, so he looks down upon them and stands apart. He thinks the others “don’t have what it takes” to do things right, so in most cases, he’s the biggest roadblock to these four heroes assembling as a proper team.

Metal: Hellsinger

Metal: Hellsinger

September 14, 2022
9

There isn’t anything like Metal: Hellsinger. Diehard metal fans will no doubt fall in love with it instantly, but the overall experience is satisfying and compelling enough to serve as a gateway into the metal genre for newcomers. It perfectly embodies the passion, energy, and emotion that all metalheads share.

Stray

Stray

July 18, 2022
9

Further enhancing the game’s atmosphere is its music, with a synth-focused soundtrack, ranging from heart-pounding and fast-paced, to subtle and mellow. While exploring and investigating Stray’s mysteries, the soundtrack lures you forward, subconsciously motivating you to press onward. It’s just one of the many things that add to the immersion, making Stray hard to put down.

Elden Ring

Elden Ring

February 22, 2022
9

And you’ll need to watch it. Because in Elden Ring, enemy design isn’t just for show. It’s meant to give you a hint about how to defeat the beast or clue you into its arsenal of attacks. (You better believe an enemy with a tail will be able to attack you with it.) Everything feels meticulously designed, with careful intent always at the forefront of the entire experience.

1999’s The Blair Witch Project is a film that captivated and horrified its audience when it debuted in 1999, spawning a whole Blair Witch franchise that has spun off into sequels and other media. Now, 20 years later, we have a game simply titled Blair Witch, developed by Bloober Team, the studio that brought us Layers of Fear, its sequel, and Observer. But how does it fare against those games? And better yet, does it stand alone as a competent horror game, or does it live in the shadow of the universe the first film masterfully created?