Eric Hauter
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Hyrule Warriors: Age of Imprisonment successfully marries the button mashing combat of the Warriors formula with the visuals and sounds of Tears of the Kingdom. While the repetitive mission structure can get a little tiring (plan on taking breaks) and the game doesn't push any boundaries, the satisfying combat, impressive technical performance, and faithful recreation of Tears of the Kingdom’s world make this an easy recommendation for Zelda fans that miss the sights and sounds of Hyrule.
Dispatch is possibly the greatest narrative game ever made, if only they could smooth out the actual dispatching. I absolutely love this world, this story, and these characters. I just don't like the parts where I am scripted to fail, and I further don't like that those parts ultimately don't matter. Whatever, ignore my whining. This is a great game.
Dispatch is possibly the greatest narrative game ever made, if only they could smooth out the actual dispatching. I absolutely love this world, this story, and these characters. I just don't like the parts where I am scripted to fail, and I further don't like that those parts ultimately don't matter. Whatever, ignore my whining. This is a great game.
Dispatch is possibly the greatest narrative game ever made, if only they could smooth out the actual dispatching. I absolutely love this world, this story, and these characters. I just don't like the parts where I am scripted to fail, and I further don't like that those parts ultimately don't matter. Whatever, ignore my whining. This is a great game.
The Outer Worlds 2 refines the overall Outer Worlds universe, pulling back on ridiculous and expanding into more human territory, while still keeping its satirical tongue firmly in cheek. Every system in the game has been refined, from greater control over character development to slicker and more impactful combat. This is a great RPG that firmly cements the franchise as a genre leader.
While more limited in scope than the mainline Dying Light titles, this side-quel ups the fun factor by giving the player a way to blow off steam with the addition of superpowers. Lighter in tone and with more room to breathe, Dying Light: The Beast puts just enough spin on the franchise's formula to keep from feeling like a retread. It turns out that the ability to stomp around and clear a room in 30 seconds was just what Dying Light needed.
Agatha Christie: Death on the Nile will likely intrigue fans of mystery adventure games, but others will likely find the game's somewhat obtuse puzzle structure frustrating. The 70s setting is fun, and the characters are well done, but overall the game feels a bit too mechanically dated to draw in new fans. If you know you like this sort of thing, check it out. But the merely curious might want to keep on sailing.
Agatha Christie: Death on the Nile will likely intrigue fans of mystery adventure games, but others will likely find the game's somewhat obtuse puzzle structure frustrating. The 70s setting is fun, and the characters are well done, but overall the game feels a bit too mechanically dated to draw in new fans. If you know you like this sort of thing, check it out. But the merely curious might want to keep on sailing.
While not redefining the genre, the new Kirby is an insanely clever take on platforming that delivers a ton of laughs with its stellar co-op. The Star-Crossed World material adds a fair amount of value for veterans and makes an already sizable game even bigger for newcomers. This is a fantastic game to play through with a kid or a buddy, with challenges and secrets piled into its densely packed levels. Another winner for the Switch 2.
Sure, Mafia: The Old Country has guns and cars, but the more important pieces are the awesome story, great performances, and beautiful setting. Cinematic in all the ways that most games only dream of, The Old Country delivers a nuanced and thoughtful story full of thrills. I couldn't tear myself away from it.


