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Dying Light: The Beast
Dying Light: The Beast is a thrilling standalone zombie adventure set in a tightly-crafted rural region. Play as Kyle Crane, a legendary hero who breaks free after years of brutal experiments. Now, he must realize there’s more at stake than just revenge.
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Dying Light: The Beast Reviews
Professional reviews from gaming critics
Dying Light: The Beast is the promised sequel we were all waiting for. Its new combat additions make fighting more enjoyable and visceral, while Castor Woods provides not only the best setting of the franchise but also the ultimate post-apocalyptic parkour sandbox.
Dying Light: The Beast is everything I wanted from Techland’s return to the series. The combat is brutal and fun, the sandbox world is massive and rewarding to explore, and Beast Mode is an absolute highlight. I feel that this is still the best entry in the franchise and a must-play for fans of Dying Light.
Dying Light: The Beast is an incredible evolution in the series by bringing back the movement and weapon feel, and evolving them to feel more brutal, which feels incredible after the overturned nature of what Dying Light 2 gave us.
Dying Light: The Beast is a polished, well-crafted experience that builds on the franchise's strengths while adding new creative flourishes to its formula.
Techland made the right choice turning Dying Light: The Beast into a standalone entry in the series as it might just be the best yet. Taking control of Kyle Crane again is fantastic, especially now that he can tap into the power of his inner beast. But despite this, it remains mostly a tense experience, with a fantastic open world that begs to be explored.
As a sequel, Dying Light: The Beast succeeds in expanding on the foundations laid by its predecessors in ways that feel meaningful and player-minded.
While more limited in scope than the mainline Dying Light titles, this side-quel ups the fun factor by giving the player a way to blow off steam with the addition of superpowers. Lighter in tone and with more room to breathe, Dying Light: The Beast puts just enough spin on the franchise's formula to keep from feeling like a retread. It turns out that the ability to stomp around and clear a room in 30 seconds was just what Dying Light needed.
Dying Light: The Beast is a serious gore-fest that, when you dig a little deeper, turns out to be a rather silly playground teeming with ingenius ways of dispatching the undead. The fun, for me, was finding them all, and while it may not stick with me for long, this is still the best that Dying Light has ever been.
A more gritty survival horror experience than Stay Human, but Techland's new first-person parkour game still stumbles a bit.
When I was jumping into Techland's Dying Light: The Beast, it wasn't for the third time since the first title's release in 2015. It was for my very first, and like an amateur parkourer trying to jump across one roof to another for the first time, I was cautiously enthusiastic. Aware that this could go horribly wrong, or be an amazing thrill.
Originally developed as a DLC for Dying Light 2: Stay Human, The Beast grew into a standalone release. This time, the series trades city skylines for a zombie-ravaged Europe, with the original’s hero back in the spotlight.
Much like Kyle Crane's return, the series has also returned to form with Dying Light: The Beast. Although not a true sequel, it's a meaningful entry that dials down the tone to a much more sinister and grimier one. It's a reminder from Techland of why fans love the series in the first place—a gnarly yet technical combat system, over-the-top gore, and the thrill of freerunning all composited with a decent enough story, one that's sure to invoke the hope to live and die another day. You can effortlessly mow down enemies with a barrage of new unhinged artillery or viciously tear them apart with B...