Josh Cotts

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Latest Reviews

High on Life 2

High on Life 2

February 12, 2026
8

High on Life 2 could have easily relied on the novelty of talking guns and crude humor again. Instead, it expands on its foundation in some big and important ways. The story actually feels like it has higher stakes this time, with player choices even factoring into how the ending unfolds, and the Gatlians feel like more than delivery systems for jokes thanks to sharp performances and stronger writing. The skateboard feels great in traversal and combat, exploration ties into upgrades and even impacts the epilogue, and there's far more to do than just the main story. It isn't without issues, from technical instability and uneven sound mixing to customization that can be hard to fully appreciate in first-person, but none of that overshadows its greatest strengths. In the end, High on Life 2 understands what made the original work and pushes it forward in ways that actually matter.

Nioh 3

Nioh 3

February 3, 2026
9

Ultimately, Nioh 3 feels like a confident step forward for the series, expanding player freedom through its Ninja style, Style Shift system, and deep build-crafting without losing what makes Nioh work. While its open-field design can lean on tired ideas, it rarely drags the experience down, and the game's combat is the strongest it has ever been. I enjoyed my time with Nioh 3 enough to immediately jump into New Game Plus, which says a lot on its own, and I'm looking forward to seeing how things play out now with the increased difficulty and customization options it offers. It also helps how well the game runs on the PS5, where it has performed smoothly for me from start to finish with no technical issues to speak of. For longtime fans and newcomers alike, Nioh 3 proves that the series still has room to grow, experiment, and surprise.

Octopath Traveler 0 is a game I'm glad I spent time with, even if it made me sigh as often as it made me lean forward. It delivers some of the series' most memorable moments, both in how it tells its story and in how it lets you build a small corner of its world through Wishvale. At the same time, its constant cutscenes, uneven rewards, and reliance on the illusion of choice keep it from reaching the heights it seems so close to touching. For every moment I was absorbed by its atmosphere or impressed by its combat, there was another where I felt the game tug me back into a pace that wasn't my own. Even so, there is a sincerity to this entry that stuck with me. It might not be the total reinvention some fans hoped for, but it still carries the heart of the series, and that was enough to make the journey worthwhile.

ARC Raiders

ARC Raiders

November 3, 2025
10

As much as I've already tried, Arc Raiders keeps pulling me back in for reasons I can't always explain. It's fast, punishing, and unpredictable, yet it never forgets to be fun. Its world feels alive in a way that makes every step Topside matter, every run tell its own story, and every narrow escape feel like something worth bragging about. The sound design, traversal, and enemy AI all come together to create a rhythm that's equal parts chaos and control, and it rewards players who learn to move with it instead of against it. After more than thirty hours, I’m still discovering new ways to survive, new risks to take, and new reasons to go back.

Metal Eden

Metal Eden

September 1, 2025
7

Still, Metal Eden is worth recommending to those who love challenging, fast-paced, sci-fi action similar to games like Doom — that is, if the price tag matches its length. Otherwise, this might be one of those "wait-for-sale" games, but it's nonetheless one that is worth a play once it becomes worth the money.

Dead Take

Dead Take

July 30, 2025
8

As both a horror game and an escape room enthusiast, Dead Take had my number the moment I laid eyes on it. The premise is simple on the surface: find your missing friend inside a creepy mansion. However, once the game gets going, it quickly becomes clear that there's more going on than it wants you to see at first. There's no tutorial, no warm welcome, and no real sense of safety.

Since it was first revealed, Wuchang: Fallen Feathers has been compared to Black Myth: Wukong, and on the surface, that makes sense. The combat, tone, structure, and even visuals all feel like they're cut from a similar cloth. However, after spending dozens of hours with it, Wuchang turns out to be a very different kind of game. It leans into some surprising ideas, especially when it comes to how players approach progression and risk. Some of those ideas work better than others, and a few take a while to really click, but there's more going on here than it might seem at first glance.

Where things start to come apart is in the combat, which never quite finds the same footing. Melee feels stiff, stealth is undercooked, and the flow of encounters doesn't always match the scale or intensity the rest of the game sets up. But even with that in mind, there's still something satisfying about building your own identity on a planet that feels as dangerous as it does alive. Dune: Awakening isn't perfect, but it's confident in its vision, and that makes all the difference.

At its core, Tainted Grail: The Fall of Avalon is a first-person, open-world RPG reminiscent of genre classics like The Elder Scrolls 4: Oblivion and Kingdom Come: Deliverance. It leans heavily into storytelling, exploration, and atmosphere, but it's more classic in its approach in that it trades power fantasies for something a bit more desperate. Tainted Grail: The Fall of Avalon's world has been designed to ensure players feel vulnerable and exposed, regardless of the progress they've made. It's fairly slow, quite depressing at times, and frequently cruel, and will test even the most battle-hardened RPG veterans. However, despite its harshness, it's refreshing in its approach to player choice, storytelling, and its balance of investment and reward.

Set in a surreal, Belle Epoque-inspired world where a figure called the "Paintress" kills with a brushstroke, Clair Obscur: Expedition 33 sees players embarking on one of the most captivating, intense, and emotional journeys ever seen in a fantasy RPG. Its combat fuses turn-based strategy and real-time precision, its story is engrossing and easy to follow, and its characters carry an emotional gravity that is often forgotten in pursuits of scale and polish. It even has clear Final Fantasy 10, Persona, and Zelda influences, and yet feels like something that's never been done before. In short, Clair Obscur: Expedition 33 is the clearest example of a game that is not at all ashamed of where it came from and yet succeeds at doing something different.