Latest Reviews
Still, Metal Eden is worth recommending to those who love challenging, fast-paced, sci-fi action similar to games like Doom — that is, if the price tag matches its length. Otherwise, this might be one of those "wait-for-sale" games, but it's nonetheless one that is worth a play once it becomes worth the money.
As both a horror game and an escape room enthusiast, Dead Take had my number the moment I laid eyes on it. The premise is simple on the surface: find your missing friend inside a creepy mansion. However, once the game gets going, it quickly becomes clear that there's more going on than it wants you to see at first. There's no tutorial, no warm welcome, and no real sense of safety.
Since it was first revealed, Wuchang: Fallen Feathers has been compared to Black Myth: Wukong, and on the surface, that makes sense. The combat, tone, structure, and even visuals all feel like they're cut from a similar cloth. However, after spending dozens of hours with it, Wuchang turns out to be a very different kind of game. It leans into some surprising ideas, especially when it comes to how players approach progression and risk. Some of those ideas work better than others, and a few take a while to really click, but there's more going on here than it might seem at first glance.
Where things start to come apart is in the combat, which never quite finds the same footing. Melee feels stiff, stealth is undercooked, and the flow of encounters doesn't always match the scale or intensity the rest of the game sets up. But even with that in mind, there's still something satisfying about building your own identity on a planet that feels as dangerous as it does alive. Dune: Awakening isn't perfect, but it's confident in its vision, and that makes all the difference.
At its core, Tainted Grail: The Fall of Avalon is a first-person, open-world RPG reminiscent of genre classics like The Elder Scrolls 4: Oblivion and Kingdom Come: Deliverance. It leans heavily into storytelling, exploration, and atmosphere, but it's more classic in its approach in that it trades power fantasies for something a bit more desperate. Tainted Grail: The Fall of Avalon's world has been designed to ensure players feel vulnerable and exposed, regardless of the progress they've made. It's fairly slow, quite depressing at times, and frequently cruel, and will test even the most battle-hardened RPG veterans. However, despite its harshness, it's refreshing in its approach to player choice, storytelling, and its balance of investment and reward.
Set in a surreal, Belle Epoque-inspired world where a figure called the "Paintress" kills with a brushstroke, Clair Obscur: Expedition 33 sees players embarking on one of the most captivating, intense, and emotional journeys ever seen in a fantasy RPG. Its combat fuses turn-based strategy and real-time precision, its story is engrossing and easy to follow, and its characters carry an emotional gravity that is often forgotten in pursuits of scale and polish. It even has clear Final Fantasy 10, Persona, and Zelda influences, and yet feels like something that's never been done before. In short, Clair Obscur: Expedition 33 is the clearest example of a game that is not at all ashamed of where it came from and yet succeeds at doing something different.
Those going into AI Limit with plenty of experience with Soulslike games should find it to be one of those titles that feels fundamentally generic and yet still fresh enough to remain on their mind after they've quit playing for the day. For those who are new to the Soulslike genre or only play it casually, AI Limit leans more on the accessible side of things with its gameplay, while still ensuring that accessibility is balanced out fairly well with innovative mechanics and challenging combat. AI Limit's shining stars, however, are its visuals, worldbuilding, and atmosphere — all of which contribute to an immersive Soulslike experience that's hard to forget after the credits roll.
On the surface, Atomfall looks fantastic and has some really great ideas. In fact, it's one of the best-looking games in recent memory and it's hard not to appreciate the ambition. However, despite its captivating exoskeleton and noble intentions, the glaring problem is that most of Atomfall's best ideas are overshadowed by frustrating game design and needless mechanical roadblocks. At the end of a 30-hour playthrough, the game stands out photographically but isn't ultimately memorable.
At first glance, and even after spending dozens of hours with it, there's no denying that Avowed has all the right ingredients for a great fantasy RPG with real depth and charm. Unfortunately, it ultimately feels like those ingredients haven't been cooked long enough, as what is served up feels rushed. If this is what the game intended to achieve, that would be a different story. However, it's all too clear what Avowed wants to do, which is what makes its failure to reach the heights of its own self-defined potential all the more disappointing. What Avowed does get right makes the journey worth having, but that journey largely takes place on a one-way road that doesn't do much to call players back to it in the end.
For Kingdom Come: Deliverance 2 to be judged rightly, it needs to be seen for what it is rather than what it is not. It's not an epic fantasy RPG like Dragon's Dogma 2 or The Elder Scrolls 5: Skyrim; it's essentially a narrative-driven medieval sim meant to immerse players in the history and world of that period, all while telling its own story. What some may define as limitations are simply the boundaries of realism that Kingdom Come: Deliverance 2 has voluntarily enclosed itself in to produce a more authentic role-playing experience than most modern RPGs provide. When examined through that lens, Kingdom Come: Deliverance 2 is exactly what it aims to be, and that's arguably all that it needs to be. Kingdom Come: Deliverance 2 is, without a doubt, one of the first great games of 2025.