Latest Reviews
Despite being the template of what hardcore action RPG’s once were before From Software got their time in the limelight, Monster Hunter has found ways to make the series accessible to all types of gamers. Perhaps the most famous of their franchise spin-offs is the Stories series, a title intended for younger audiences, more focused on hatching and raising monsters to battle alongside you. Now the third entry in the series, Monster Hunter Stories 3: Wicked Reflection doubles down on the single-player experience and delivers a campaign more focused on monstie conservation.
Sony’s latest State of Play was full of surprises that players weren’t expecting from both old franchises and now, but perhaps the most unexpected was a new God of War title developed by a studio about as far as you could get from Santa Monica Studio’s AAA pedigree: Mega Cat Studios. A retro-first developer that’s made some of the latest titles to be released for the Sega Genesis and NES, the concept of Cory Barlog lending out the likeness off Kratos to another indie studio was something players would have never expected from 2026’s Sony Interactive Entertainment, where so many of their signature exclusives either dabble in live service or the cinematic and thousand-man-hour graphical powerhouses. God of War: Sons of Sparta represents a radical take on Kratos’ origin, but does this trip to Laconia appeal to more than just series tourists?
In the eight years since Yakuza Kiwami 2 gave us the showdown between the Dragons of Dojima and Kansai, SEGA and the Ryu ga Gotoku Studio, six remasters/remakes and eight new titles in the series have graced all of the major platforms (with even Google Stadia getting to experience Judgment Remastered). Now, the third numbered title (and fourth chronologically) in Kazuma Kiryu's ascension as the most valuable member of the Tojo clan is here, bringing us to Okinawa and some unusual casting choices.
Launching nearly seven years after the launch of the original title in a new Soulslike franchise, Code Vein II elevates the narrative to a time-traveling open world narrative still rife with vampires and the Revenant Hunters who aim to put them in their place. We recently sat down to see all that Magmell Island and beyond have to offer in Code Vein II from Bandai Namco Studios and former God Eater development alumni.
Get in, get loot, get out, and don't get shot. Those are the core tenets that extraction shooters live and die by. If the gameplay loop is solid and you can bring along friends for the journey, that's a recipe for success. Embark Studios is no stranger to unique takes on familiar competitive genres, with The Finals having been released nearly two years prior. The team is back with a new spin on the extraction shooter genre, one where antagonistic and automated robots have taken over the landscape, and players can only survive above ground for thirty minutes at a time before an unstoppable threat rolls in. This is ARC Raiders.
Despite being the seventh title in the Black Ops franchise, this year's title, co-developed by Treyarch and Raven Software, sidesteps last year's title and is instead billed as a direct follow-up to a title that launched back on the PlayStation 3 and Xbox 360. Call of Duty: Black Ops 7 centers around the return of the antagonist of that story, Raul Menendez, back once again and threatening to burn the whole world down.
2025 has been a killer year for ninjas. Not only have we seen the resurgence of Shinobi developed by the folks at Lizardcube but another Ninja Gaiden title also dropped over the summer from The Game Kitchen. Now, mere days after the untimely passing of the man behind the series reboot on the original Xbox, it’s time for the first new numbered title in the Ninja Gaiden franchise in fourteen years and the first of the modern series to not feature super ninja Ryu Hayabusa front and center. Can PlatinumGames prove they’ve got a mastery of ninjutsu, or is this one adventure a magic trick gone wrong?
Solid Snake is one of the most iconic heroes of the stealth genre, perhaps even more than Sam Fisher of Splinter Cell fame. But this isn’t a game centered around Solid Snake himself. Rather, Snake Eater focuses on his predecessor, Big Boss, and how he came to inherit that title. Originally the third title in the Metal Gear Solid series and one of the most critically acclaimed stealth games of all time, Metal Gear Solid Delta: Snake Eater remakes that iconic spy thriller for a whole new generation.
Not every game, but some games, like Tripwire Interactive's Killing Floor 3, deliver exactly what you'd expect by looking at the cover. You shoot Zeds (read: zombies), and when you're done shooting Zeds in one level, there are more Zeds for you to shoot on another. In between the shooting, you'll level up your weapons, refill on ammo and gear, and then go back to shooting Zeds. Oh, and there are also a few narrative-driven tasks to complete, but the main course is shooting Zeds.
Where we’re going, we don’t need roads. Oh, how I wish that notable quotable from Doc Emmett Brown held true in Death Stranding 2: On the Beach. Truth be told, in my sixty-some hours of playing, I perhaps spent most of those hours lugging massive quantities of metal and ceramics halfway across Australia, just to build out another mile-long section of tarmac to make my trip on Pickup Off-Roader. Sure, it’s a vehicle that should be used off roads, given the name, but the reward for fabricating a new stretch of highway is a smooth cruise past any pesky BTs or MULEs.
