Zackerie Fairfax
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Latest Reviews
I think Hellblade 2 is a beautiful piece of art that does some things right, but it’s not a fun game. I’d argue it’s barely a game. I can’t recommend spending $50 on a cinematic experience, especially when you could spend half that on some extraordinary indie titles that have come out this year or even less on a movie ticket and save yourself holding up on the thumbstick for 8+ hours.
Super Mario Bros. Wonder is arguably the best 2D platformer from Nintendo. Its range in difficulty makes it a game everyone can enjoy, especially with invincible characters like Yoshi and Nabbit. The co-op makes for a hilarious and fun family game night. Completionists and challenge runners are also in for a treat, as Mario Wonder is bursting at the seams with content.
As precious as Moonstone Island is, it won’t be for everyone. But if you like Stardew Valley and want something a little more adventurous or challenging, I say give Moonstone Island a try. It’s well worth its price of admission, and it’s a game I can see myself coming back to when I feel that cozy itch.
Starfield is THE space game. There’s no reason to play any others, at least not any currently available. It’s an experience made even more enticing as the game will be available on Game Pass from day one and forever. With modders supposedly having the ability to craft entire planets, it’s likely Starfield will dominate the space RPG genre for years and years to come.
The story, for one, is incomprehensible if you aren’t reading every line of dialogue, and if you miss something important, there’s no going back. I spent my playthrough disregarding the story cause I had gotten too deep, and none of it made sense to me. That said, it was still a super fun and exhilarating experience, even if I had no clue what I was fighting for.
The gameplay overall is a little smoother, but again, it's nothing super noticeable. There's no hitching, lagging, or dropped frames, but those didn't cause many issues the first time around on PS4, either. What's most disappointing is how little Yakuza: Like a Dragon takes advantage of the PS5's hardware. Specifically, it would have been nice if the game utilized the DualSense controller more. There is a slight change in how the controller rumbles, but even this could have been implemented better. The controller could have constantly rumbled when Kasuga is paralyzed or afraid, triggers could have replaced button presses in combat and used their resistive functionality. Not taking advantage of the hardware feels like a missed opportunity.