Sean Colleli
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Latest Reviews
Carrion is a fascinating reversal of the typical Metroidvania. Playing as a hungry, tentacle abomination is fast, fluid and unnerving. My only complaint is that there is no mapping function, which can make progression a chore.
The BioShock trilogy is still three masterpieces that demand attention. While the first game hasn't aged particularly well, the sequel never got the recognition it deserved, and the third game is ultimately pretty disappointing, but they're still all worth another playthrough. The Switch port is masterfully done, smooth and crisp, and a great way to experience these games for the first time or revisit them.
Minecraft Dungeons is a competent hack n' slash RPG; nothing more, nothing less. It has the outward charm of the creative masterpiece that inspired it, but very little depth. What is here is fun for a time in solo or co-op, but don't expect it to hold your attention long-term.
Wolfenstein: Youngblood takes one of my favorite FPS series and ruins it with repetitive grind, bloated FPS mechanics, a broken, mandatory co-op system and a frankly insulting story. Don't touch this one with a ten foot pole.
Observation spins a chilling and seductive science fiction tale of suspense and mystery, juxtaposed against strong adventure gameplay and stellar production values.
While it's a bit slow to start, frontloaded with tutorials and exposition, and generally muddled at the outset, Rage 2 shapes up into an incredibly fun time and a natural evolution of a franchise I was worried Id had written off as a dead end.
Endlessly stylish, emotionally gripping and deceptively addictive, VA-11 HALL-A is the pure essence of a visual novel: a digital page-turner filled with unforgettable characters and set in an infectious cyberpunk noir that will live in your head for weeks after you've put the game down.
Sekiro: Shadows Die Twice has FromSoftware's typical brutal difficulty, but honestly that's beside the point. What matters is the thoughtful, precision-based combat, smart use of stealth, and a skill tree that's trimmed of fat. This game shows what you can do with game design if you dispense with the extraneous and focus on strong core mechanics. It's a punishing, rewarding, and beautiful experience.
Ape Out is that rare mix of great art, sound and game design. It's a short but addictive experience with challenging, satisfying gameplay and an audiovisual style that instantly grabs your senses and doesn't let go.
Are you in the mood for an absurdist yet cheerful adventure-platformer about corporate sabotage? Pikuniku just might be your game.