

Rating
Sekiro: Shadows Die Twice
Enter a dark and brutal new gameplay experience from the creators of Bloodborne and the Dark Souls series. Sekiro: Shadows Die Twice is an intense, third-person, action-adventure set against the bloody backdrop of 14th-century Japan. Step into the role of a disgraced warrior brought back from the brink of death whose mission is to rescue his master...
Details
- Released
- March 21, 2019
- Developer
- FromSoftware
- Genres
- Action · Role-playing (RPG) · Soulslike · Adventure
- Publisher
- Activision
How it plays
Time to beat · 13 player times (IGDB)
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Sekiro: Shadows Die Twice Reviews
Professional reviews from gaming critics
If you are a fan of Souls games or a borderline masochist, you will, without a doubt, love Sekiro: Shadows Die Twice because it is a masterpiece. It is a must-play for all hardcore gamers.
Sekiro: Shadows Die Twice is an intelligent reinvention of the tried and true SoulsBorne formula. It successfully manages to strike a delectable balance between difficult and enjoyable, without the frustrating moments players might’ve experienced in Dark Souls or Bloodborne. Owing to its fast-paced combat that rewards an aggressive approach, Sekiro: Shadows Die Twice is both fulfilling and satisfying and easily the best of FromSoftware’s games yet.
FromSoftware's foray into the action-adventure genre offers brutal but highly rewarding thrills. Bolstered by truly incredible presentation, Sekiro excels in delivering a near-perfect combat experience.
“Sekiro: Shadows Die Twice is an uncompromising yet immensely satisfying action game.”
Sekiro: Shadows Die Twice feels right at home on the Steam Deck and it is amazing how well it can run!
It’s certainly not a game for those looking for a more relaxing trip through mythical Japanese inspired locales, but whoever decides to stick with Sekiro through its hardships are bound to experience one of the most rewarding and memorable titles of the year.
More than anything though, Sekiro is a game that I am endlessly thankful for having spent time with the past few weeks. The moments of elation that I have had playing through Sekiro were unmatched not only in gaming but in my everyday life. It provided a sense of joy that comforted me and made me optimistic when I needed it most. Sekiro: Shadows Die Twice is a game I will continue to look back at fondly for years to come because of this.
There aren’t many developers that I have full faith in. Developers who I don’t need to worry about if the product is going to be of good quality and something I’ll enjoy. FromSoftware has yet to fail me, but I will admit my faith was a bit shaken with the announcement that Activision was attached to the game in any capacity. Activision doesn’t exactly have the best track record with publishing, but luckily their involvement was limited. I’m happy to say that Sekiro: Shadows Die Twi...
Ever since ending their Souls series, Hidetaka Miyazaki and his chums at FromSoftware have been branching out to new genres. Now that they crafted an action-packed ninja game, let's see how it holds up to their legacy.
Sekiro: Shadows Die Twice brings the pain. Here is our review of the latest game developed by FromSoftware...
The change is definitely an interesting decision, but I honestly feel it’s a bit too harsh. Especially when it’s a much harder game than the Souls series in that you can’t really cheese it for the most part; you actually have to engage with and master the combat system and the game even sprinkles a plethora of mini-bosses throughout the world as a sort of reminder. The system basically encourages you to always spend whatever money you have and to stop what you’re doing and grind up to the next level when you’re coming up on a boss so as to not lose an entire bar of XP. Considering enemies don’...