

Rating
Wolfenstein: Youngblood
Wolfenstein: Youngblood is a brand-new co-op experience from MachineGames, the award-winning studio that developed the critically acclaimed Wolfenstein II: The New Colossus. Set in 1980, 19 years after BJ Blazkowicz ignited the second American Revolution, Wolfenstein: Youngblood introduces the next Blazkowicz generation to the fight against the Na...
Details
- Released
- July 24, 2019
- Developer
- MachineGames
- Publisher
- Bethesda Softworks
How it plays
Up to 2 players
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Wolfenstein: Youngblood Reviews
Professional reviews from gaming critics
Wolfenstein: Youngblood is some of the most fun I've had with the new saga of Wolfenstein games, but that came at the cost of the hallmark storytelling that MachineGames has become synonymous with. It's a gratifying cooperative experience that I can wholeheartedly recommend if you have a friend to blast through it with, but I can't provide the same sentiment if you're a solo player. It suffers from a myriad of issues that keep it from being something extraordinary, but that doesn't mean Youngblood isn't worth experiencing if someone can join you for the ride.
“Wolfenstein: Youngblood takes a new, cooperative path, but still delivers nazi-killing fun.”
Wolfenstein; a video-game franchise we praise due to its long lifetime, and for putting a huge emphasis on story and action gameplay. So when it was announced t
Youngblood is no New Colossus, but it offers something fresh and new, even though that alone may turn away lots of old-time fans of the series.
Wolfenstein: Youngblood falls dramatically short of its predecessor in most ways and feels like a missed opportunity for a great focused, story-driven co-op game. That said, killing all of Hitler’s best friends with a co-op partner at your side isn’t without its enjoyable moments.
It’s hard to take risks with an established franchise, let alone one as sophisticated as Bethesda’s fan-favourite, Wolfenstein.
Wolfenstein: Youngblood is a bit of a strange beast. The game comes with a $30 budget price tag attached, and yet, MachineGames (who co-developed with Dishonored creators Arkane Studios) have said it’s the biggest Wolfenstein game they’ve worked on to date. The game also adds co-op play, a new more-open structure, and a number of other features to the mix. So how excited should we be? It sure feels like Bethesda’s marketing department has been toying with fan expectations in an intentional way.
Wolfenstein: Youngblood takes one of my favorite FPS series and ruins it with repetitive grind, bloated FPS mechanics, a broken, mandatory co-op system and a frankly insulting story. Don't touch this one with a ten foot pole.
Wolfenstein: Youngblood feels like a short co-op experience stretched out over a barebones RPG skeleton. It doesn’t feel comfortable in its own skin. It’s too thin in some parts while being bloated and lumpy in others. Whatever it is, I don’t really want to touch it. Ultimately, it’s just a disappointing sidestep in an otherwise fantastic franchise.
That said, I do feel the need to point out that this is a game with Triple-A polish for a Double-A price. I do believe it is meant to be more of a compliment to the daring adventures of BJ, a new way to see and explore the world of Wolfenstein, rather than a replacement for the games we are used to. There is certainly fun to be had here, but it’s not the experience I had hoped for. The game, at times, feels a little trapped between trying to stay true to the series and wanting to do somethi...
Taking place several years after The New Colossus, starring the daughters of series lead, BJ Blazkowicz, the game certainly has its own unique flavor due to the dorky and often hilarious duo. By the time the credits rolled, I was pleased with Wolfenstein: Youngblood, but its journey is not entirely
A slight frustration with this change in level structure is how some missions will have you bouncing between multiple maps, which builds on annoyance as the levels themselves aren’t very large so you’re loading into a map to walk through it for maybe three minutes before having to walk back to the subway station to load into another map and do the same. This change also means that you lose the benefit of a tightly scripted, linear game in that you don’t get to experience any ridiculous set-piece moments; at least not any to the same degree as previous games. The levels themselves also don’t fe...