Adam Vitale
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Writing For
Latest Reviews
Dragon Quest VII Reimagined succeeds at streamlining a lengthy adventure at the expense of player discovery and friction, leading to a version that feels like Diet Dragon Quest VII.
Despite an interesting premise and top-notch presentation, Towa and the Guardians of the Sacred Tree only manages to be an average roguelike action RPG, failing to elevate itself beyond the ordinary.
While Mandragora: Whispers of the Witch Tree is a decent mix of search action and soulslike, it's rough around the edges and does not excel in any particular facet.
Kingdom Come: Deliverance II is a dense numbers-driven RPG and a remarkable improvement from its predecessor, with an immersive 15th century setting, satisfying role-playing, and impressive cinematic chops.
Mario & Luigi: Brothership is the biggest and boldest the series has ever been, with some novel battle mechanics, but an overstuffed runtime severely dilutes the experience in both narrative and gameplay.
Ys X: Nordics' excellent and refreshing combat stylings are diluted by tedious exploration, uneven visual presentation, and a ho-hum story.
Reynatis takes inspiration from Kingdom Hearts and Final Fantasy, but results in a messy & forgettable experience.
Although Flintlock: The Siege of Dawn has satisfying combat, this entry-level souls-like RPG is held back by some bland questing and a forgettable narrative.
While the Vengeance re-release doesn't fundamentally change what Shin Megami Tensei V is, numerous adjustments and improvements allow SMTV to be the best version of itself.
Paper Mario: The Thousand-Year Door is a good re-release of a good game, and adjustments made only improve upon it in small but substantial ways. It's an easy recommendation for general audiences and RPG fans. Now, where's my Luigi in Waffle Kingdom RPG?



