

Rating
Flintlock: The Siege of Dawn
Gods and guns collide in the open-world action-RPG Flintlock: The Siege of Dawn. Embrace vengeance, gunpowder and magic and embark on an epic journey to lead mankind’s final siege against the tide of the dead.
Details
- Released
- July 17, 2024
- Developer
- A44
- Genres
- Action · Role-playing (RPG) · Adventure · Indie · Open world
- Publisher
- Kepler Interactive
- Platforms
- PC · PS5 · Xbox Series X|S
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Flintlock: The Siege of Dawn Reviews
Professional reviews from gaming critics
Flintlock: The Siege of Dawn takes the weighty feel of a Soulslike and adds mechanics that allow constant flexibility and experimentation. It also engagingly tells an interesting narrative without breaking the flow of the gameplay.
Flintlock: The Siege of Dawn successfully strikes a balance between being a great entry point into the Soulslike genre for those new to the genre, while still largely scratching the itch that genre veterans will be on the lookout for.
A few years ago, I attended a developer presentation for a promising new Soulslike called Flintlock: The Siege of Dawn. It left me intrigued and impressed. The 18th century-ish setting checked some interesting boxes and the duo-protagonist mechanic looked cool. The magic and guns combo helped the fast-paced combat stand out. Fast forward to the game’s full release, and all I can say is, what happened along the way? Flintlock still has many good ideas at its core, maybe even better than good. But some of the polish and freshness is missing. Don’t stop reading, though. The news isn’t all bad.
Flintlock: The Siege of Dawn has some interesting ideas, decent combat, and gorgeous visuals. However, I don’t know if it does enough to really stand out. The story is interesting but is not conveyed well enough to give the cast their due
Flintlock: The Siege of Dawn is a short romp of a revenge quest, offering a trite story that isn’t overbearing. Its combat has a few unique ideas and does sing when you follow the loop exactly, but the seams show often in the form of imprecise hit boxes and animations. The worldbuilding offers just enough unique elements to be interesting during the game, but not enough to chew on afterwards. It isn’t the most memorable experience, but it’s fun and relatively well-made, offering a quick hit for anyone who enjoys methodical combat.
Flintlock: The Siege of Dawn does its best to provide an epic adventure despite clear limitations. This semi-open world action game’s bright spots include an exciting premise, a unique tag-team spin on Souls-inspired combat, and an entertaining exploration mechanic. Unfortunately, it falls short of providing a wholly satisfying or polished adventure, resulting in a respectable but flawed revenge quest.
Although Flintlock: The Siege of Dawn has satisfying combat, this entry-level souls-like RPG is held back by some bland questing and a forgettable narrative.
Everything together creates a package that at first feels hopeful and intriguing, ending in a chamber full of wet gunpowder. In other words… a dud.
Killing gods is hardly something RPGamers are unfamiliar with. Flintlock: The Siege of Dawn is perhaps slightly different by making that the goal from the outset, however.
It’s only around 14-20 hours from go to final blow, depending on how frequently you need to repeat boss battles, and that feels about right. Flintlock isn’t a majestic epic in the vein of Elden Ring, and nor did it need to be. This is a nicely streamlined, elegant, and focused Soulslike, with an interesting setting to explore and some excellent, refined combat. This is a tough genre to get right, and the developers, in realising their limitations, have not over-extended themselves. The result is very playable and enjoyable.
As someone who enjoys all sorts of Soulslikes, I was looking forward to Flintlock: The Siege of Dawn and now, I'm one disappointed bear.
In the end, our review is that Flintlock: The Siege of Dawn isn’t a must play for narrative-driven action RPG fans or the Soulslike-obsessed looking for their next fix. It is, however, an enjoyable enough way to spend a couple weekends with a good combat system verging on great and a beautiful world to explore. If you go in fully capable of looking past some disappointing enemy variety and a bland overarching narrative, you’ll come away happy enough with Nor and Enki’s quest.