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Charles Harte

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Latest Reviews

After over 20 years of waiting, Vampire: The Masquerade – Bloodlines finally has a sequel. Fans hoping for a deeply interactive narrative will be disappointed, however, as I was let down by my ability to affect the story until the later hours. Still, the game that remains includes decent action,...

Game InformerGame Informer·October 17, 2025
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Eating disorders are an incredibly sensitive topic, so I was wary when I learned about Consume Me, a game that turns a teenage girl's insecurities into minigames and resource management. After completing the story, however, I'm so glad it exists. Consume Me is a touching, hilarious, occasionally visceral experience told...

Game InformerGame Informer·October 3, 2025
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Hades, which left early access back in 2020, is one of the best and most influential roguelikes of all time, so there's perhaps no greater sign of the talent at Supergiant Games that their own follow-up, Hades II, blows it out of the water. The formula is refined into its...

Game InformerGame Informer·September 25, 2025
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I spent the majority of my time reviewing Baby Steps in various states of anger, ranging from mild annoyance to controller-throwing rage, but when it intends to make me feel this way, it’s hard to deny that Baby Steps is effective. “Ragebait” games like this one are supposed to elicit...

Game InformerGame Informer·September 23, 2025
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Every completed Lego set is a collaboration between the designers and the builder; it's fun both because a team made a beautiful set and because you're the one who put it together. Lego Voyagers, a co-op puzzle platformer from Light Brick Studio, made me feel the same way. Its adorable...

Game InformerGame Informer·September 15, 2025
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There's nothing I value more in a game than focus – a game with a clear vision that knows exactly what it aims to be – and Is This Seat Taken from Poti Poti Studio is a fantastic example of that. If a game is a meal, this game is...

Game InformerGame Informer·August 22, 2025
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FBC: Firebreak launched roughly two months ago to little fanfare and mixed reviews. At the time, I had written a review of my own, singling out the game's slow progression as its main failure, but Remedy released a new update just hours before I posted my review, rendering my verdict...

Game InformerGame Informer·August 13, 2025
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Why did they make a Pac-Man Metroidvania? It's an unavoidable question at the heart of Shadow Labyrinth, but one I ask with genuine curiosity. The game is Bandai Namco's attempt to transform Pac-Man, one of the most iconic video games of all time, into a more modern genre, but it's...

Game InformerGame Informer·August 11, 2025
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"No two runs are the same" is an oft-spoken line in reference to roguelikes, and it has perhaps never been more true than with Monster Train 2. With five new Clans, new card types, and a side mode of dimensional challenges, every run is distinct, but combat never becomes less...

Game InformerGame Informer·May 22, 2025
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"Cozy" and "horror" seem like words with opposing definitions, but developer MoonHood Studio has repeatedly marketed its debut game, The Midnight Walk, as a cozy horror game. I understand where the studio is coming from; despite jump scares and chase sequences, the Tim Burton-esque art style is nostalgic, reminding me...

Game InformerGame Informer·May 8, 2025
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Mysteries are one of my favorite elements in storytelling, and that goes double for video games. Whether you look at its roguelike, puzzle, or narrative design, Blue Prince expresses utter mastery over mysteries. The act of hunting for clues, unearthing secrets, and piecing leads together on the mental equivalent of...

Game InformerGame Informer·April 16, 2025
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Western storytelling loves to use mythology as worldbuilding, but it fixates on Greek, Roman, and Norse myths so often that it's easy to forget other parts of the world, like the American South, have plenty of folklore as well. South of Midnight, the new action-platformer from Compulsion Games, uses this...

Game InformerGame Informer·April 7, 2025
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