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Kimberley Wallace

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The Tales franchise has seen its ups and downs through the years, but Tales of Zestiria is the most disappointing entry in the long-running series since 2006's Tales of Legendia. Zestiria has flickers of greatness, such as a cool battle system and a more mature story, but they're wasted on frustrating, inexcusable gameplay mechanics....

Game InformerGame Informer·October 20, 2015
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In previous Life is Strange episodes, developer Dontnod has proven that it's not afraid to tackle complex issues, such as abuse and suicide. Most developers wouldn't dare touch these subjects, but Dontnod keeps pushing even further with them. Sometimes that doesn't make it an easy game to play. In Arcadia...

Game InformerGame Informer·July 28, 2015
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Mystery is the appeal of crime stories, whether they are real or fictional. We hear different accounts, look for clues, and see the police follow leads – and we form our own conclusions along the way. The drive to shed light on a mystery makes us want to search for answers. Silent Hill:...

Game InformerGame Informer·June 26, 2015
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Pacing can make or break any narrative. This is a common struggle in all writing – authors have keep their audiences interested. With limited gameplay and little interaction, everything in Sunset hinges on the story and its next move. For such a fresh and intriguing concept, the unexciting gameplay and snail pace of this first-person...

Game InformerGame Informer·June 8, 2015
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If you could eliminate the worst moment of someone's life, would you? Every important event — good or bad — shapes the person you are, and taking away these tribulations would change who you eventually become.  As we've seen across time-travel fiction, going into the past and future and changing events can have huge...

Game InformerGame Informer·May 18, 2015
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Ever since The Witcher's 2007 debut, the series has been raising the bar for choice and consequence in role-playing games. Every entry in the series has taken the concept one step further, but The Witcher 3: Wild Hunt is the most ambitious attempt yet, showing the ripple effect of tons...

Game InformerGame Informer·May 12, 2015
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Xenoblade Chronicles reminds me of why I fell in love with RPGs in the first place. From the thrill of stepping into a vast land with endless possibilities to the surge of a hard-fought battle against larger-than-life creatures, Xenoblade holds plenty of excitement. Even now, three years after the original release on Wii, the...

Game InformerGame Informer·March 25, 2015
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Outsmarting the guards and making a great escape is every prisoner's dream, but as The Escapists demonstrates, it isn't easy. You meticulously plan, craft tools, wait for openings, and hope your plan goes off without a hitch. While the premise is interesting, the gameplay relies too much on repetition, never capturing the adrenaline rush...

Game InformerGame Informer·February 13, 2015
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I'm glad Life is Strange exists. Developer Dontnod (which made 2013’s Remember Me) isn’t afraid to focus on narrative and challenge the player with choice, but even more impressive are the subjects that are usually taboo for video games. Life is Strange is genuine, grounding itself in real-life struggles, but...

Game InformerGame Informer·January 29, 2015
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Growing up, certain rites of passage help define who we are - moments we won't forget because they change us. For the entirety of season two, Telltale has been building up Clementine's coming-of-age in a zombie apocalypse. The battles and decisions she faces aren't your typical adolescent trials, which is...

Game InformerGame Informer·August 26, 2014
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In Telltale's glimpse into the seedy world of Fabletown, we've already seen murders, prostitution, sociopaths, and plenty of corruption. Watching Bigby interact with the Fable community and its growing class divisions serves as a great lead up to where the comics pick up. A Crooked Mile continues to expose the issues of Fabletown's community,...

Game InformerGame Informer·April 8, 2014
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