
Rating
The Wolf Among Us: Episode 3 - A Crooked Mile
The third episode of The Wolf Among Us, a five-episode series based on Fables (DC Comics/Vertigo). Following a shocking revelation, Bigby pursues Ichabod Crane, who is now in hiding.
Details
- Released
- May 26, 2014
- Developer
- Telltale Games
- Genres
- Point-and-click · Adventure
- Publisher
- Telltale Games
Similar Games
The Wolf Among Us: Episode 3 - A Crooked Mile Reviews
Professional reviews from gaming critics
I hope that Telltale is playing the long game here and that the final two episodes will pull everything together in a satisfying way. Not so much for the story - I find myself curiously unconcerned by the prospect of discovering the identity of the killer - but because I want to feel like I made a real difference during the time I spent in Wolf's clothing.
We're halfway through the first season of A Wolf Among Us, and A Crooked Mile represents a new high point in Telltale's take on Fables. It's a smart, brutal, and emotional episode that pushes the story forward and fleshes out nearly every player on the board. The way it made me feel wildly powerful, yet completely vulnerable resonated with me on a ton of different levels. I can't wait to see where Telltale allows me to take Bigby in Episode 4.
“The latest episode of The Wolf Among Us, A Crooked Mile, effectively torpedoes any theories you might have had on where the plot is headed.”
It may have only been a couple of months, but the wait for Episode 3 in Telltale Games’ fairytale detective-‘em-up The Wolf Among Us has been agonising. The mind boggles at how the award winning studio even manages to juggle development of its various leviathan franchises at the same time, let alone make them impossible to put down – which is a trait that’s once again present in this latest masterfully executed instalment.
Fabletown is in upheaval, and these characters that I've cared about for a long time are getting thrown into increasingly dark and tragic scenarios. And I love it. Telltale continues to be faithful to the source material while adding characters and plot twists that surprise you. Even though the controls threw a roadblock into my immersion in a couple places, I'm still heavily invested in The Wolf Among Us, and can't wait to see what happens to Sherif Bigby and Snow next.
"A Crooked Mile" pushes Wolf's story forward in a way that isn't just about what's potentially coming next. This is exciting, unsettling interactivity that makes only a few missteps before episode's end.
In Telltale's glimpse into the seedy world of Fabletown, we've already seen murders, prostitution, sociopaths, and plenty of corruption. Watching Bigby interact with the Fable community and its growing class divisions serves as a great lead up to where the comics pick up. A Crooked Mile continues to expose the issues of Fabletown's community, but also builds on the ongoing murder investigation, leaving you piecing together exactly where it's all headed.
As new characters emerge near the end of this chapter, it appears that the storytelling is going to continue to grow even more bleak and grim. For a game drenched in neon colours and featuring new takes on childhood fables, this is an accomplishment in and of itself. Now that we are seated around the halfway mark in this story, it will be interesting to see if The Wolf Among us can continue to gain momentum and finish telling what I hope will be a very satisfying story when it is done.
It's hard to compare The Wolf Among Us to any of Telltale's previous work, however, so far the series is without a doubt one of the studio's best, but not their finest. Either way, as Telltale does best, episode three ends on a note that leaves players eager for the next episode.
The story of The Wolf Among Us takes a huge leap forward in A Crooked Mile, although for every answer there’s two more questions. Hopefully Telltale won’t finish with an unsatisfying ending like Lost did but right now at the series mid-point I’m on the edge of my seat. Episode 3 is the strongest episode so far in a very strong series. I didn’t bother to mention how amazing the ’70s neon cel-shaded graphics are or how spot-on the voice acting is since you should be taking them for gr...