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A Story About My Uncle
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A Story About My Uncle

byGone North Games2014

A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed. The movement through the world in A Story About My Uncle is a crucial part of its core gameplay, focusing on swinging yourself through...

Release Date

May 27, 2014

Developer

Gone North Games

Publisher

Coffee Stain Studios

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A Story About My Uncle Reviews

Professional reviews from gaming critics

Ultimately, A Story About My Uncle is a pleasant but wobbly experience which only takes a few hours to finish. The checkpointing can be a frustration, the voicework is idiosyncratic, the prettiness can tip over into twee-ness and the story's conclusion lacks punch. In the moments when it finds its feet you get glimpses of a pretty platformer with a great sense of momentum. It's a shame, then, that the way the action and the other elements of the game are integrated keeps stopping that momentum dead.

Jun 30, 2014 Read Review

No summary available

Jun 4, 2014 Read Review

A Story About My Uncle is a strange name, but it is an appropriate and perfectly descriptive one. In the game, players tell a story to their daughter about the time they followed their adventurous uncle Fred into a mysterious world. This whimsical setup frames the action, which focuses on a clever grappling hook mechanic that allows players to fling themselves between platforms over great distances.

Jun 3, 2014 Read Review

Unfortunately, the last quarter of A Story About My Uncle does become a little too repetitive, and slightly overly obscure grapple set pieces require blind luck more often than skill. That said, this is still a great adventure - one which will return you to childhood fantasy, and one which will far from get your goat.

Jun 5, 2014 Read Review

As an extra note, one minor gripe I have with the grappling mechanic is that sometimes, it felt like some objects that where evidently within range were not reachable until I got even closer to them, while in other cases, objects that seemed to be out of range were indeed able to the grappled. I’m not sure if it was an inconsistency, or perhaps my range perception in the game was off.

May 7, 2025 Read Review