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A Story About My Uncle
2/5reviews
Score at
5 reviews

A Story About My Uncle

byGone North Games•2014

A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed. The movement through the world in A Story About My Uncle is a crucial part of its core gameplay, focusing on swinging yourself through...

Details

Released
May 27, 2014
Platforms
PC

How it plays

4h
main + extras

Time to beat · 12 player times (IGDB)

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A Story About My Uncle Reviews

Professional reviews from gaming critics

It’s fitting A Story About My Uncle seems to have lept from the silver screen, given it’s a game all about, well, leaping. There’s a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It’s pure children’s adventure

Jun 4, 2014

A Story About My Uncle is a strange name, but it is an appropriate and perfectly descriptive one. In the game, players tell a story to their daughter about the time they followed their adventurous uncle Fred into a mysterious world. This whimsical setup frames the action, which focuses on a clever grappling hook mechanic that allows players to fling themselves between platforms over great distances.

Jun 3, 2014

Unfortunately, the last quarter of A Story About My Uncle does become a little too repetitive, and slightly overly obscure grapple set pieces require blind luck more often than skill. That said, this is still a great adventure - one which will return you to childhood fantasy, and one which will far from get your goat.

Jun 5, 2014

Ultimately, A Story About My Uncle is a pleasant but wobbly experience which only takes a few hours to finish. The checkpointing can be a frustration, the voicework is idiosyncratic, the prettiness can tip over into twee-ness and the story's conclusion lacks punch. In the moments when it finds its feet you get glimpses of a pretty platformer with a great sense of momentum. It's a shame, then, that the way the action and the other elements of the game are integrated keeps stopping that momentum dead.

Jun 30, 2014

As an extra note, one minor gripe I have with the grappling mechanic is that sometimes, it felt like some objects that where evidently within range were not reachable until I got even closer to them, while in other cases, objects that seemed to be out of range were indeed able to the grappled. I’m not sure if it was an inconsistency, or perhaps my range perception in the game was off.

May 7, 2025