Assassin's Creed Valhalla: Wrath of the Druids
77 /100
Based on 19 reviews

Assassin's Creed Valhalla: Wrath of the Druids Reviews

Check out Assassin's Creed Valhalla: Wrath of the Druids Review Scores from trusted Critics below. With 19 reviews on CriticDB, Assassin's Creed Valhalla: Wrath of the Druids has a score of:

77

Game Page
7/10

It’s hard to call Wrath of the Druids essential, but those seeking to eke out yet more gameplay from Assassin’s Creed Valhalla would be wise to check it out. As I explored the countryside of Ireland, including iconic landmarks such as The Giant’s Causeway, I couldn’t help but stop to take screenshots due to the beauty of it all. And while the gameplay boils down to more of the same, it’s enjoyable spending yet more time in Eivor’s shoes, developing their skills even further, adding more gear to their repertoire and being the person that gets things done.

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Assassin's Creed Valhalla: Wrath of the Druids adds a huge new sandbox to explore filled with loot to find and strongholds to defeat, but it proves to be an overly familiar experience that is likely to only appeal to hardcore fans of the main game.

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Wrath of the Druids is an enjoyable addition to Assassin's Creed Valhalla's epic journey, even though it can feel a bit inessential.

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Wrath of the Druids does exactly what you'd expect: more of Valhalla's gameplay with a new story arc. With a large amount of extra content for players, and a whole new region to explore that feels distinctly different from England, this expansion is a solid one for new and returning players. Just don't expect any major new gameplay changes or features.

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8/10

The open world, RPG-infused Assassin's Creed games — Origins and Odyssey, before Assassin's Creed Valhalla — received some great post-launch support. Origins in particular was blessed with a fantastic expansion in the form of Curse of the Pharaohs, and Odyssey lived long thanks to a slew of solid episodic escapades. We had reasonably high expectations for Wrath of the Druids, then — the first of two promised expansions for Assassin's Creed Valhalla.

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Assassin’s Creed Valhalla: Wrath of the Druids is an expansion that plays it safe, delivering the same basic gameplay and structure as the core title.

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NaN%

Wrath of the Druids is near perfect in its execution, a flawless combination of challenge and accessibility that paves the way for a glorious adventure into the darker side of Irish mythology and legend. Everything has been carefully packaged with incredible visuals, worthwhile new endeavors, and a cast of characters just as memorable as the original game.

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6.5/10

Wrath of the Druids is simply more Assassin’s Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you’re getting more AC comfort food, even if it falls far short of a home run. For 25 bucks, you might need something a little more than that.

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Unscored

It may not be intended this way, but these missions can feel oddly out of place, almost minimized compared to the game's stealth roots. It doesn't help at all that the Royal Demands are made available by Pigeon Coops, which delivered assassination contracts (and the like) in early games. It feels a lot like those, but as an attached mini-game instead of something substantial. For example, after stealthily clearing out a camp, we couldn't loot the chest there without calling a raid, despite no enemy being there and thus putting the Royal Demands into conflict with core gameplay at times....

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Though there are a few minor issues, Assassin's Creed Valhalla: Wrath of the Druids gives you a lot of reasons to continue Eivor's journey thanks to a lush and vibrant land to explore. Fighting the druidic cult is also a treat owing to their usage of wild animals, poisons, and flames. The additional activities you can do, such as building your trading posts and finding collectibles, add more hours to the experience.

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Wrath of the Druids DLC for Assassin's Creed Valhalla takes Eivor to Ireland. It's got more than enough twists on the base formula to pull you back in.

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If you are still enjoying Valhalla then Wrath of the Druids is worth a gander. Hopefully the Siege of Paris expansion breaks the mold a little, but for now this first expansion acts as a serviceable excuse to revisit Assassin's Creed Valhalla, if nothing more than to tour about 9th century Ireland.

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8/10

I loved Assassin's Creed Valhalla, and so I loved my time with Wrath of the Druids. But after a 55 hour base game, a change of pace would have been very welcome.

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85/100

“Wrath of the Druids” is an excellent DLC. It does everything right in setting the new locale apart from its neighbor to the east while delivering a strong new plot and set of characters. Not every new mechanic feels fully realized, but for what they do offer, I enjoyed them and particularly enjoyed the way they played into the greater mythos and context of the game as a whole. If the remainder of Assassin’s Creed Valhall‘s major DLC—and future Assassin’s Creed stories, for that matter—follow suit, I’ll be very glad for it.

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With a 70-hour campaign that roughly doubles in length when going for a map-clearing completionist run, Assassin’s Creed Valhalla did not need more content. It was both bursting at the seams with stuff to do and also ironically filled with a ton of dead, empty space. Wrath of the Druids, its first expansion, brings yet another underwhelming green landmass to explore and suffers from a lot of the issues from the main game, but it’s a more digestible portion of a passable RPG.

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A hefty expansion that offers up to 20 more hours of what Valhalla does so brilliantly, slightly marred by some half-baked side quests.

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8/10

Despite having moved the series even further from its predecessors, Assassin’s Creed Valhalla is a game that no fan of the series who liked the previous two entries in the franchise should skip, thanks to an enjoyable story, charming protagonist, and better thought-out RPG mechanics that prevented the game from being too grindy like Origins and Odyssey.

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75/100

Wrath of the Druids is simply more Assassin’s Creed Valhalla, both for good and ill. For a paid expansion, it doesn’t add much new or interesting and the main quest doesn’t have much to deal with Druids. Still, more Valhalla is more Valhalla and it’s enjoyable for what it is.

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IGN
January 1, 2000
7/10

Exploration, pillaging, and king-making is still largely satisfying in Assassin’s Creed Valhalla: Wrath of the Druids, but the new Irish setting adds only a few genuinely fresh takes on the process and a handful of new and interesting fights. An expansion that largely adds more of the same activities to a massive game already bloated with them without attempting real shakeups risks feeling inessential. Instead, the storytelling is its strongest feature, as both its main tale and sidequests are bolstered by nuanced writing and clever characters that capture many complexities of the Irish political landscape.

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