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ChromaGun
ChromaGun is a first person puzzler about colors. The basic principle is as easy as applying it is complex: exit the chambers via the exit doors. Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids (the players' main cause of headaches in ChromaGun) are attracted to walls of the same color and can be used ...
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ChromaGun Reviews
Professional reviews from gaming critics
ChromaGun is the absolute standard of a puzzle game done right. While it’s not on the same level as Portal 2 or The Witness, it is an absolutely solid puzzle game. It's fun, it's challenging, and it's not frustrating, which is something that a lot of puzzle game's do wrong. It is an absolutely terrific piece of art that deserves to be played by anyone that even remotely enjoys puzzle games. At $14.99, you'll be getting the game for a steal, and I would absolutely recommend it at that price. While the game may fall a bit short in the story and replayability department, there is no denying that ...
Imagine a world where you are trapped in a nondescript, sterile, and almost scientific building, armed with only your wits and a sidearm that doesn’t actually shoot bullets. Just to complicate matters slightly, you are forced to participate in a series of heavily scripted tests, meant to push your mental faculties to their breaking point. Oh, and did I mention that a disembodied commentary from some unknown source is piped directly into your testing chamber? If that sounds familiar, it must mean you played the new PS4 release ChromaGun, back when it debuted on PC in February of last year. I me...
First-person puzzlers are always going to be compared to Portal but ChromaGun practically begs to be stacked up against Valve's classic.
ChromaGun answers a question nobody wanted answered: What if Portal made a few really terrible game design decisions that soured the whole experience? Don’t get me wrong, ChromaGun is not without enjoyment. It certainly has its moments. At $19.99, it may be worth buying. But it could have been so much better.
Looking back on my experience I quickly realized that I’d seen most of what the game had to offer within the first hour. Even the test chambers themselves exist in a completely stagnant state, with only the occasional out of place ceiling tile or damaged wall to break up the monotony. The story as well seems to exist only to emulate the evil science motif of Portal rather than to tell an actual story. If you go into ChromaGun expecting anything more than a series of puzzles, you will be disappointed. On the other hand, if you’ve lived your life wondering what a combination of Portal and Z…
Were that the extent of Portal’s influence, it would be a very positive comparison to make, because ChromaGun has its own unique twist on the ideas that made Portal’s puzzles so smart. But in trying to be a new Portal not just mechanically but in tone, style, presentation, humour, and narrative as well, ChromaGun sets itself up for a comparison that could never end well for it. It constantly reminds you that you’re not playing Portal by highlighting all the ways that it falls short of Valve’s beloved puzzler. ChromaGun came at the king, and it missed.