
Rating
Flame Over
Flame Over is a fire fighting 'squirt 'em-up' game with randomly generated levels, blending twin stick shooter and roguelike design principles.
Details
- Released
- March 10, 2015
- Developer
- Laughing Jackal
- Publisher
- Laughing Jackal
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Flame Over Reviews
Professional reviews from gaming critics
Regardless, Flame Over is a game that successfully nails the rewarding feeling of learning from one's surroundings in order to overcome new obstacles. It will certainly not appeal to every gamer, but those looking for a fresh take on the ever-growing roguelike and twin-stick shooter genres should definitely give Flame Over a chance.
The bottom line is, Flame Over can be fun to play, but you need to have a lot of patience – and a lot of skill. There are a few problems that hold it back from being an essential title, but if you like a challenge – and if you like firemen – then it’s worth a go, but unless you’re really determined, it’s likely to get old pretty quickly.
Real world fire fighting requires perseverance, and Flame Over, a PlayStation Vita roguelike from British indie Laughing Jackal, demands a similar level of dedication. You control the ironically named Blaze, a London-based fireman with a big hat and a bushy moustache. Your objective is to work your way through the various randomly generated floors of a burning tower block, dousing the inferno while rescuing helpless humans and cats – all while giving the Grim Reaper the slip.
Flame Over is refreshing. It has a clever twist on the roguelike by introducing the fire as the primary enemy, that is by far the most engaging aspect of the game. It feels real, it spreads, it’s alive. The first few stages do get repetitive, and it isn’t long before you start seeing the same rooms, as is standard for the genre, but it’s well worth the adventure.
Flame Over takes a shot at a little explored area in games and has some interesting ideas. The way fire spreads is pretty good, but the rest of the game falls a little short with the real killer being repetition. It’s just not random enough to maintain interest for too long, and that’s a fatal flaw in a roguelike with permadeath.