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Human: Fall Flat
Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape th... See more
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Saying that, I did greatly enjoyed my time with Human: Fall Flat. Even though the game offers little in terms of replay value apart from the co-op multiplayer mode dubbed “Father and Son”, I loved my time with it. For anyone that enjoys physics-based puzzle games in the vein of Octodad etc., then Human: Fall Flat definitely deserves a look. It has earned its place in the upper echelon of its genre...
Human: Fall Flat’s slapstick controls and ridiculous animation do a great job of making repeated, frustrating, and unfair failure at physics puzzles seem fun for a while. And when that fun runs out, you can extend it by bringing in a friend and drawing silly things on your goofball character. If you don’t play it, watch someone play it.
Human: Fall Flat is unquestionably charming, and tremendous fun when it's not annoying me so much I want to find the developers and put staples in their toes. It's a logical next step for the Grow Home concept, and they beat Ubisoft to releasing it before Grow Home 2, so kudos for that. They've done enough with the idea to make it their own, no matter how naggingly familiar it all feels. And that ...
An abrupt ending that doesn’t have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it’s still something I plan on going back to with friends. Plus, it lets you draw on your character, leading to the butt you see in all of the screenshots. Apparently, I wasn’t the only one who thought this was hilarious. This one wa...
Time to go on an adventure with Bob as he explores dreamlike worlds. The only catch is, he has to work with "real world physics." Throw in some open and smart level design with plenty of puzzles, and you have Human: Fall Flat, now on the Switch! Are you up for the challenge?
Dreams are a wonderful thing. After our eyes grow heavy and our bodies fall to sleep, our minds are given incredible possibilities for fun, constrained only by our own imaginations locked away in our slumbering heads. Human: Fall Flat is a game that gives you a small taste of that creative fun in a beautifully simple and enjoyable way.
Human: Fall Flat might concern the adventures of a floppy limbed chap who ambles about the place, solving puzzles and whatnot but the game itself does anything but, instead raising the bar for a genre that so desperately needed a game to champion its cause and not another half-baked experiment to invite further derision. How nice it is then, to have one of the former and not one more of the latter...
Human: Fall Flat has its endearing, satisfying moments and its aggravating moments. The physics are fun to play around with and present a challenge, but the wonky camera movement is a weakness that’s hard to overlook.
Physics-based indie games with odd controls have been popular ever since titles such as Octodad and Surgeon Simulator debuted. So, how does controlling drunk little white guys compare? Enter the world of Human Fall Flat and let's see.
The game is a joy to play cooperatively, though, with two players and two Bobs wandering around the world and getting up to mischief. You’re given even more license to bend the rules and cheat, with all of the puzzles designed for one person. Sure, you can simply divide up the necessary tasks for getting a box onto a button to open up a door, but why not simply shove the box and jam the door open ...