Knights in Tight Spaces Reviews
Check out Knights in Tight Spaces Review Scores from trusted Critics below. With 17 reviews on CriticDB, Knights in Tight Spaces has a score of:

Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences. PC version reviewed. Review copy provided by company for testing purposes.
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The impression given by a character’s title and image describes them as much as their words do, so why even talk to them? Like them, the first impression given by the game is correct. A lot of potential was consumed by an overambitious, unfocused project.
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Knights in Tight Spaces, developed by Ground Shatter, is a fantasy twist on their previous title, Fights in Tight Spaces. It iterates on the turn-based tactics deckbuilding roguelike, retaining the focus on positioning and movement mechanics to mostly great success. While some tactics games relish in random chance, mechanically, Knights in Tight Spaces has more in common with Into The Breach than XCOM. The lack of hit percentages or variable damage numbers creates a distinct ‘combat as puzz...
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A solid sequel that flourishes the more you play, though repetitiveness might stop you wanting to.
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Like Fights before it, Knights in Tight Spaces is the kind of game where it's easy to lose track of time. The story will have you reaching for the Skip button by the time you go on your 10th or 20th run, but there's nothing repetitive about the formula, especially as battles get more intense with tougher foes. It turns out that even when the clock is dialed back a few dozen centuries, close quarters fighting is still a grand old time.
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Knights in Tight Spaces is in an interesting limbo space. It is an evolution from Fights in Tight Spaces, but if you've already played that game to completion, this sequel might feel a bit too familiar. If that's what you're looking for, then this is an easy purchase, as it retains the signature recipe of Fights while adding new ingredients and shaking up its presentation. And with such relentlessly fun gameplay, it's hard to be too mad at its relative lack of innovation.
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Knights in Tight Spaces is a perfect blend of roguelike and deck builder, providing impactful combat and engaging gameplay. Fans of either genre will feel right at home playing the game.
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For the handful of shortcomings it has, Knights In Tight Spaces is still a worthy successor to Fights In Tight Spaces, and the first deckbuilder to really catch my attention in 2025.
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Knights in Tight Spaces is an accomplished tactical deckbuilder that rewards skill and strategy. It also plays well on the Steam Deck.
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Knights in Tight Spaces is an incredibly follow up to an already amazing game. It fuses a wonderful amount of style with plenty of tactically strategy, and the party mechanics at play and side quests all help to make it almost feel like a solo tabletop role-playing game, which I mean as an incredible compliment. If you like the sound of this game at all, or hanker for more Fights in Tight Spaces, then you'll probably love it.
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Knights in Tight Spaces takes all the good ideas of its predecessor and not only adapts them to a fantasy setting but builds on them in interesting ways!
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Card battle games offer endless replayability, with little chance of things getting stale because the combinations of cards in a particular situation are unpredictable. Knights in Tight Places has solid and very enjoyable core systems and mechanics. The combat is fun and the new art style helps sell the new setting. The story was perfunctory but it got the action where it needed to go. If card battle games are your go-to genre, you’ll enjoy Knights in Tight Spaces. If you’ve never played this kind of game, it’s an easy one to start with, welcoming to new players and very...
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To wrap things up here, Knights in Tight Spaces is a necessity if you love deckbuilders. It blends the best of tactical strategy games with the best of frantic roguelike deckbuilding action. There are endless build variants to experiment with. Weapons, Archetypes, Quests — everything is tailor-made to craft an experience that’s yours alone.
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Knights in Tight Spaces takes everything that made Fights in Tight Spaces so enjoyable, tosses in a few new mechanics without touching the fundamental nature, and comes out with yet another enjoyable deck-builder game.
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I feel like I should love Knights in Tight Spaces, and I do appreciate all of the work that's gone into it. The stark palette of the original game has been changed for something much warmer and more tavern-like, with lovely thick-pen-lined environments that you fight in. And I admire that Ground Shatter has made the effort to do something new rather than opt for an incremental update. I have no hesitation in saying there's enjoyment to be found here. I just think the pudding has been overworked slightly, and that some of the clarity of flavour that came through...
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At times, Knights in Tight Spaces feels like two steps forward and one hop back where it counts.
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Knights in Tight Spaces is fantastic, taking the formula created by its predecessor and building on it meaningfully.
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