
Rating
Necropolis
Necropolis is a third-person action roguelike, set in a living dungeon that changes every time you play, filled with monsters, myth and magic, and lorded over by the mad mystical intellect known only ... See more
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Reviews
Professional reviews from gaming critics

Matthew Hung
I have a lot of games. Mentally, I’ve organised them into ones I know I’m not going to play after the post-buy enthusiasm has wore off, ones that I might if I’m desperate/in certain moods and ones that I will play now and in the future. Necropolis is firmly in the last category and that surprises me as much as anyone else when I started. I’ve yet to start multiplayer campaign but any game that has...

Chapel Collins
Necropolis is a solid foundation with a really weird, questionably designed house built on top. If you're willing to take the time and try to spruce the place up, you may find it was worthwhile, but beware that it may require more work than you're willing to put in.

Steven Santana
Reaching the ending isn't the true goal of Necropolis, although it is something you aim for. Instead the goal is more about finding everything there is to collect, from filling out the codex and dye collection, to learning for yourself which weapon and shield's are the best. There is satisfaction from slowly building your character up from almost nothing into a nigh-unstoppable warrior. That is, u...

John Jacques
At its heart, Necropolis is a dungeon crawler with plenty of potential. The premise of a procedurally generated rogue-like experience sounds fun, and it certainly starts off that way - but once things start to get repetitive and the game slows down to a familiar grind, the brittle bones of Necropolis are exposed. Despite a delightfully sarcastic narrator and a promising idea, Necropolis needed mor...

Tyler Wilde
Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.

Brandin Tyrrel
Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing...

Brett Todd
Dungeon diving.

Travis Williams
Necropolis has solid combat and tight controls, but the lack of proper pacing and the disappointing progression system mean you should probably wait until the game gets the promised tweaks before picking it up.

Francesco De Meo
Review code provided by the publisher.