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Ray Gigant
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Ray Gigant

byBandai Namco Entertainment2015

Ray Gigant is a Japanese dungeon-crawling role-playing game. The stage of Ray Gigant is set in June of year 20xx, where the world has been destroyed by a giant creature known as the "gigant" that suddenly appeared on the planet. In battle, your party is made of three members. Unlike other dungeon-crawlers by Experience, the perspective in combat wi...

Release Date

July 29, 2015

Player Rating (IGDB)

Unavailable

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Ray Gigant Reviews

Professional reviews from gaming critics

This visual novel / dungeon crawler hybrid does a number of interesting things with its characters and gameplay, but falls short of excellence due to a poor conclusion and lack of challenge.

Apr 29, 2016

Another dungeon crawling role-playing game from Japanese developer Experience, Ray Gigant is a good entry point to an often complex genre, boasting streamlined mechanics, an enjoyable story, and decent cast of characters. Adding to the Vita's already crowded catalogue of Japanese titles, does this tale of teenagers and colossal god-like entities do enough to stand out?

Apr 28, 2016

Today sees the release of the second of two Vita dungeon-crawlers developed by Experience. Ray Gigant, coming to North America and Europe courtesy of acttil, is much more geared to the newer or more casual player than its counterpart.

May 3, 2016

How does Bandai Namco's new dungeon crawler fare? Read our Ray Gigant review and find out!

May 3, 2016

Ray Gigant seems like a work in progress; it needs definition. The biggest thing I took away from it is that it can’t decide what sort of game it wants to be. Even though the aesthetics are gorgeous and the innovative battle system is exciting, it seems like the game was created as a visual novel first and foremost, meaning the ingredients don’t quite mix together properly. It is a highly unusual game, and one I found to be an interesting experience, but it is also very easy to play and enjoy, provided you are willing to fully immerse yourself in the story and settle for more dialogue with les...

Sep 7, 2016