Skylanders: Giants header image
Skylanders: Giants
78
CriticDB
Rating

Skylanders: Giants

byVicarious Visions2012

Skylanders: Giants is a 2012 video game in the Skylanders series, a direct sequel to the 2011 game Skylanders: Spyro's Adventure and features the voices of Kevin Michael Richardson, Greg Ellis, Peter Lurie, Steve Blum, Dave Wittenberg, Carlos Alazraqui, Kevin Sorbo, Bobcat Goldthwait, Patrick Seitz and Julie Nathanson. It is the game before Skyland...

Release Date

October 16, 2012

Player Rating (IGDB)

Unavailable

Watching on Twitch

No streams live

Similar Games

Skylanders: Giants Reviews

Professional reviews from gaming critics

No summary available

Oct 24, 2012

Over the past year Skylanders has almost become a household name.  The 2011 hit, Skylanders Spyro’s Adventure, seemed to whip everyone up into a frenzy as hordes of fans rummaged through their local Toys “R” Us and Walmart stores only to find themselves unable to secure that one last Skylander figurine they had been eyeing up for weeks.  You could not find the toy figures anywhere before Christmas as the demand was through the roof.  It was the highest selling console game for a period of time earlier this year, and let’s just say “Skylanders” remains one of COG’s most popular search items.  A...

Oct 18, 2012

Despite the occasional glimpse of dollar signs in its publisher's eyes, Skylanders Giants is that rarest of beasts: a kids' game that's very, very easy for adults to like.

Jun 5, 2021

It's not really fair to penalize Skylanders Giants for failing to be the Toy Story 3 of video games, but it's only because what Toys for Bob has achieved is so good to start with that we want even more from them. There's always next time, but until then, Skylanders Giants earns a solid recommendation.

Dec 19, 2012

Graphically the game isn’t going to get anyone’s attention, but it does have a charming cartoonish art style that will appeal to kids. The Skylanders also have some nice variety to their personalities but overall the voice acting is something you’d expect in your average kid’s show. The UI is very archaic in nature, but made sense when I realized who the target audience for this game is. Everything is huge, bold, and in your face which makes sense when it’s a kid who will be playing your game.

Nov 5, 2012