

Rating
Tainted Grail: Conquest
A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Details
- Released
- May 27, 2021
- Developer
- Awaken Realms Digital
- Genres
- Action · Role-playing (RPG) · Strategy · Turn-based strategy (TBS) · Indie · Card & Board Game
- Publisher
- Awaken Realms Digital
- Platforms
- PC · Xbox One · Xbox Series X|S
Player pulse
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Tainted Grail: Conquest Reviews
Professional reviews from gaming critics
Tainted Grail: Conquest is definitely not a title for everyone. Its difficulty and dark atmosphere will undoubtedly be too much for many players out there, even some fans of RPGs, deck-builders, or roguelike. However, for fans that do want those aspects, it’s one of the best in the genre. There are countless hours for players to find in the game, and the deep mechanics and systems are incredibly rewarding across the board.
Tainted Grail: Conquest is a roguelite deckbuilder that combines its gameplay loop with a multi-layered story. The slow and steady approach wins out and makes the game well worth a look.
All in all, Tainted Grail: Conquest is a great experience with a mysterious narrative, a gripping grimdark setting, and enjoyable deckbuilding rogue-lite mechanics. At times certain minor bugs or lighting issues can hold it back, but these things are trivial compared to the great fun players will have. With some future updates to address these minor issues, Tainted Grail: Conquest is shaping up to be a great entry within this subgenre of games.
If you enjoy deckbuilding roguelikes, and the thought of one with a competent and voiced story excites you then this is the game for you. Available on both console and PC with Game Pass there is no excuse to not at least try it. While it may not reach the highs of others in the genre tactically during its combat it makes up for it with its competency in everything else. So, pick up your Wyrdcandle, traverse the mists on the broken Isle, and start cleaning up that kook Merlin’s mess in the Mists of Avalon.
All in all, this title is an uneven experience. The story is more substantial than most roguelites but is hampered by the randomly determined pacing. A few classes are a blast to play, while others feel too weak at high difficulties without good luck. For the first 20 hours or so, you are regularly getting new story content and new upgrades, and it’s easy to sink hours into Tainted Grail: Conquest. I just wish it kept up the pace all the way to the end of the story.
With some major balancing issues that made a majority of its classes unenjoyable, Tainted Grail: Conquest redeems itself by showing that when the game was balanced, it could be a fantastic experience.