

Rating
Twelve Minutes
Twelve Minutes is a real-time top-down interactive thriller with an accessible click and drag interface. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. The game blends the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.
Details
- Released
- August 19, 2021
- Also known as
- 12 Minutes
- Developer
- Luis Antonio
- Genres
- Point-and-click · Action · Puzzle · Adventure · Indie
- Publisher
- Netflix, Annapurna Interactive
How it plays
Time to beat · 4 player times (IGDB)
Player pulse
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Twelve Minutes Reviews
Professional reviews from gaming critics
The indie interactive thriller, Twelve Minutes, is taking home awards. What does PSX Extreme think of it? Read and find out.
Twelve Minutes was one of those games that you know practically nothing about leading up to release, but can’t help but be excited about its concept. The premise being that you’re stuck in a Groundhog Day-style time loop of twelve-ish minutes and need to figure out what is going on with everything around you. You’ll make bad choices, you’ll likely get frustrated, but in the end, isn’t it all worth it? Plus, Annapurna pulled out all the stops with the likes of James McAvoy, Daisy Rid...
So with every repeated loop, and every new piece of info that leads to more narrative threads to pull on, Twelve Minutes is certainly fascinating to unravel. Some of it might start to feel a bit clunky, when dialogue starts mashing up against itself and characters move in awkward ways, but on the whole, it’s a puzzle I kept wanting to piece together, both fascinated and afraid of the answers I might find. It keeps the story driving forward, and if some deep, dark character drama set in a time loop sounds appealing, you’ll find what you’re looking for here.
Twelve Minutes is a celebrity-led adventure title, but its time looping mechanic and riveting narrative are the real stars.
Twelve Minutes is an exercise in patience and the thrill of discovery. Many will tap out before discovering all of the endings or the true ending, whatever that is. I tossed in the towel after about six hours because I passed a point-of-no-return that the game alluded to but didn’t make it explicitly clear to me. The idea of having to redo everything I had already done was unthinkable, so I quit. I had gotten a couple of endings at that point, so I was satisfied enough. I imagine this will be a title that enthusiasts will speculate on and theorize over for a long while, while others will pas…
While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it’ll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.
Twelve Minutes tells an interesting story using a familiar narrative device, and the simple manipulation of time that the player can perform works to the game's benefit. While the multiple endings feel lackluster compared to some of the more poignant reveals in the middle of the plot, the strong voice acting buoys the entire 3 to 5-hour runtime. I'm certainly happy to have played through it, but with its late arrival on Switch I also feel like I expected more from it, in terms of both quality and shock value. The fact remains, though, Twelve Minutes is a strong mystery game that fans of story-...
A Groundhog Day-inspired time-loop murder mystery situated entirely in a humble, three-room New York City apartment, featuring a regular couple and a menacing detective that comes knocking. Do you have what it takes to push through the monotony and learn the truth?
If you've ever played through an escape room, you'll be sure to have some fun with this interesting take on mystery adventure games.
A premise that had me at hello, but a game which I couldn’t wait to finish. It's a puzzler with high production values but it doesn’t hit the right beats and consequently suffers for it.
There are, of course, multiple endings, and the minutes leading up to each resolution can be flavoured with violence and revelation, or laced with deceit. The question is: Do we care?
As a big fan of puzzle games, this is literally the puzzle game I have been waiting for!