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Rock Paper Shotgun

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Despite a few underdeveloped ideas, Planet of Lana 2 is a bigger, smarter, and even better-looking puzzle-platformer than the charming original.

James Archer·March 4, 2026
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Resident Evil Requiem is a skin-crawling combination of everything that makes Resident Evil tick, even if it lost us a bit in the second half.

Callum Williams·February 25, 2026
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Tarsier break away from Little Nightmares with an impressively bestial horror fantasy that veers into a No Man's Land of wartime imagery.

Edwin Evans-Thirlwell·February 11, 2026
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Romeo is a Dead Man begins as a strange mishmash of visual styles, and ends as an assured hack 'n' slash whose oddness works in its favour. Our full review...

James Archer·February 10, 2026
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Much like the titular band, Unbeatable is a game that doesn’t always hit the right notes but exudes so much heart and enthusiasm that it’s hard not to fall in love. It’s a sincere celebration of the creative spirit that overcomes its own rough edges by getting everything right where...

Leigh Price·December 9, 2025
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Routine is just a well-made sci-fi horror game. I wish I had a more elaborate closing note, but I've used up all my adjectives yammering about turbine noises and VHS-C. 2012 was a million years ago, but this elegantly cumbersome chillfest seems none the worse for the interruptions and extended...

Edwin Evans-Thirlwell·December 2, 2025
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Routine is just a well-made sci-fi horror game. I wish I had a more elaborate closing note, but I've used up all my adjectives yammering about turbine noises and VHS-C. 2012 was a million years ago, but this elegantly cumbersome chillfest seems none the worse for the interruptions and extended...

Edwin Evans-Thirlwell·December 2, 2025
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Combined with the fact that the game is riddled with generative AI, plainly evident in its calling cards and quite possibly present elsewhere too, the result is an experience that doesn't seem like it's been put together with much care or consideration at all. Black Ops 7 is truly Call...

Rick Lane·November 25, 2025
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Demonschool has a very clear intent in its design, and it succeeds in that intent with perfect marks. I adore the characters, setting, combat, side content, design, music, everything. As soon as I finish writing this, I’m going straight back to playing more of it. There’s just nothing that looks,...

Ashley Schofield·November 18, 2025
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You could probably reduce Morsels to the status of a well-made genre piece, a reverse Spelunky with a streak of Noita, but there's a pervasive uncertainty - I'm still not sure what those Goyalike children are for, after seven hours of play - and the sturdiness of the rogueliking isn't...

Edwin Evans-Thirlwell·November 18, 2025
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I can't help but compare Anno 117 to Anno 1800, which, after several years of chunky DLC, is one of the best and most complete city-builders of all time. Release-day Anno 117 was always going to feel slight by comparison. But I've already started four separate playthroughs focusing on different...

Samuel Horti·November 12, 2025
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Inevitably, that project will become a reality. Whether it's used in Arc Raiders, and whether that changes or hampers the work of developers, remains to be seen, but it could well change how I feel about a game where the mere presence of genAI already makes me feel slightly icky...

Samuel Horti·November 4, 2025
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