

Rating
Remothered: Broken Porcelain
Broken Porcelain brings an abundance of welcome changes to the series, introducing new gameplay and storytelling elements that breathe new life into the characters and an unprecedented level of immersion in this haunting adventure - perfect for both new and returning fans to the series.
Details
- Released
- October 11, 2020
- Developer
- Stormind Games
- Publisher
- Modus Games
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Remothered: Broken Porcelain Reviews
Professional reviews from gaming critics
Remothered: Broken Porcelain is a cat-and-mouse horror game with a love story sprinkled in. It looks and sounds great, but is rather short, and bugs can mar the experience.
Remothered: Broken Porcelain is not quite the sequel I was expecting from Stormind Games. Whilst it continues the interesting saga of the Felton and Ashmann families, the game is still lacking in polish (even after updates have patched out the worst issues), and is relatively short and linear. This is worth a play for genre fans, but it doesn’t stand out in the same way that its predecessor did. Not quite Broken anymore, but certainly in need of some repair, this Porcelain doesn’t have that ring of quality I was hoping for.
Remothered: Broken Porcelain is the new sequel to the 2018 survival horror game, Remothered: Tormented Fathers. Much like its predecessor, the game includes
Overall, there just isn’t much to say about Remothered: Broken Porcelain. Almost every aspect of the game disappoints, so you tend not to focus on any one thing while playing. The story was incredibly confusing, but everything else was pretty bad, too, so I didn’t even care. It feels incomplete and not paid attention to.
Remothered: Tormented Fathers got a lot of attention from hardcore horror fans back in 2018, and not just because of its rather odd title. The game offered up plenty of atmosphere, decent stealth gameplay, and a lurid, twisting story seemingly inspired by old-school Italian giallo horror films (the game’s creator, Chris Darril, hails from the country). Personally, I thought Wccftech’s Francesco De Meo was a touch generous in his 8 out of 10 review of Tormented Fathers, but the game certainly showed promise, and I was interested to see where the series might go next. Enter Remothered: Broken Po...
Remothered: Broken Porcelain is plagued by a multitude of game breaking bugs, too, which compounds its smaller issues and makes them incredibly frustrating. There were times where Jenn would become randomly stuck in the environment or behind a stalker which would lead to annoying deaths. Cutscenes seemed to suffer the most from these bugs, with some of them ending prematurely, audio cutting out, or even characters' bodies and faces refusing to move while they spoke. Worst of all, though, there were several times that Remothered:Broken Porcelain just crashed entirely. At time of writing, this r...
But it’s not just the bugs and glitches that make Remothered: Broken Porcelain a bad game. It’s the core designs. It’s how these systems function, or rather fail to function. It’s how the story is blasted out in chunks of exposition. There’s a lack of finesse to the entire experience. No number of patches can fix these problems. Overall, even fans of the previous title may find it difficult to get through what's on offer here.
Investing time in Remothered: Broken Porcelain makes about as much sense as its name.
Ever since the release of Amnesia: The Dark Descent, horror gaming has never been the same, thanks to Frictional Games’ masterpiece’s then-innovative focus on hide and seek gameplay. One game that tried to capitalize on the trend was 2017’s Remothered: Tormented Fathers, a game our own Jason Palazini tackled and disliked, despite everyone else seemingly liked it, to the point of even being considered a “cult classic” by some. The brand new entry on the series, Remothered: Broken Po...
The game gave you more horrors in your real-life experience than in your nightmares.
Broken and buggy. Remothered: Broken Porcelain is marred with poor design decisions, a nigh-incomprehensible plot, and a lot of poor taste. In its current state it's barely playable, and it's really not worth the effort.
While I enjoyed my playthrough of this chapter, I hope the next game feels similar to the first one.